Tuesday, July 29, 2008

Creampie İnternal Affairs

10) Evening in the tavern: clarifications and new perspectives

Our heroes finally return to the tavern, and Leonard decided to celebrate by offering a drink to all present, earning the goodwill of everyone, especially the old Elian: "To seal the our success, and a further agreement with Lord Padraig happy again, tonight I offer a drink to all present! "

Meanwhile Gardland ask around about buying a telescope and torch Everburning" on behalf of Leonard unfortunately in vain.


Valthurn finished the reading of many volumes of the library tower, and asked the group to hear what he discovered. Generations that are now the "guardians of the tower" of Winterhaven were not aware of the facts that he discovered: especially after the years that succeeded the plague of spells, which badly hit the guard tower at the time, the guardian was assigned by the mayors rather than passed down by family.


Fortress Kalarel mentioned in the letters are probably the ancient fortress of Sir Keegan, built a few miles from Winterhaven, barely visible from the top floor of the tower. Sir Keegan was a very famous dragon hunter who was hired a few hundred years ago the empire Cormyr Shussurru to defeat the dragon. Being lower in combat skills, Keegan drew the dragon in his stronghold, and then trapped in the plane of the shadows with a powerful spell.

Apparently the Empire decided to spread the word of the death of the dragon, creating a false burial site, although the legends on the mystery of his death are still there in memory of the old nursery rhymes and they tell children about " fortress on the blanket of darkness. " As a precaution also almost a thousand years ago the empire he built the tower of Winterhaven, which apparently had a role in guarding the fortress, where Shussurru had managed to free himself, but the lyrics are not very clear on this.

The Chronicles stop on the issue with the reports of which files have been transferred to the fortress tower of Winterhaven. Sir Keegan, who was chasing Shadraxil, son of the dragon Shussurru, for mysterious reasons he went mad and killed his wife and children, who lived in the tower. Also drove all and threatened to kill anyone again within those walls. Latest scribes speak of him out of his mind that he had taken refuge in the crypts of the fortress.
About Shadraxil, it seems he has destroyed the fort just before the plague of spells, and by recent sightings of some 50 years ago, the undead dragon, a dracolich.

Kalarel If what you wrote is true, the powerful shadow dragon is going to be free again and Valthurn feel empowered to do something because the thing happen. Therefore asks the group to go and check the situation at the fort, he will speak with Padraig for a reward and in any case he will be grateful to Dan and providing Hoverbeth rituals.

addition to the two eladrin always asks for help deciphering the texts, which gladly accepted. The group then decided that the next day Kaliber, Gardland and Leonard will perform an inspection of the fortress.


Towards the end of the evening are approached by Gazbari, the bard, who congratulated them for the good and unlikely undertaking, offering to settle their praises in the future, and if requested by all, especially of Elian, then delight the audience with a song about a group of brave heroes of the past that despite the difficulties they managed to save the world:

Far and 'legend, thousands of moons ago
When the gods visit the world still
heroes have saved the same civilization '
defeating the most evil of the abyss' depths.

was a time of great magic and power,
The heroes knew
tame supernatural

living dead and they were afraid Dragons

Seekers entered the chaos elemental!


A Druid, a Paladin bold

a magician who burns out, another who knows Charming,
a leader and his follower,

I am old demons managed to eradicate.


places of fire and fog is said,

markets magical tradition infinite

undead enemies not of this earth,

legendary gladiators and play the game.


But the five astute investigators

No evil they managed 'to stop,

And only the wise know the ancient treasures
Bahamut who harbor them' to find !

A disciple of dragons, an irascible wizard
a warlord and his cohort,

-Falco A man and a Paladin incorruptible
Among the legions of hell have sown death.


is told of pyramids and fortresses dark magic

seekers are said to withstand divinity '

And that strong elves and angels followed them into the adventures

As this and 'legend and how much and' truth?


Codest seekers are gone?

tried What I do not know, but maybe they found
Among the stars, or in other worlds have withdrawn

Legend seekers and now 'the past ...

A victorious general, A Wizard of explosive energy,

Warrior Spooky, a manipulator of fate,

Druid A Thousand Faces .. aided by the magic

inherits a business' legendary we have left ..


After collecting the applause of those present, Gazbari again approached the group, particularly Leonard (which has a partnership for some time) to explore for offering him a place on which he has collected information provision a set of caves relatively near Winterhaven, where there seems to be a community of monsters, the Minotaur, devoted to an obscure demon named Baphomet. As a reward

Gazbari mentions a scepter, scepter of the fate of the dragons, which seems to have belonged to a powerful sorcerer of the past. He lost almost all power after the plague of spells, but is still considered a relic from some dragons. In return calls for all information and any magic items "of yore" that the group be able to find (not mentioning the rest of the booty, the group is determined to keep everything else). The group was intrigued, but also adds Gazbari aware of the pressing issues related to threats at Winterhaven.


Finally, after a long day, the group finally takes a well earned rest.

Wednesday, July 23, 2008

Eyeclops Projector To Computer

9) The assault on the lair of the kobolds

During the journey to the lair of the kobolds, the group quickly establishing an advanced order to better exploit the capabilities of individuals (called training "S1")
Gardland head in order to better defend the group and absorb the attacks pending the move of the allies; Kaliber on the right, to defend the side of the group; Aperez on the left side and also to defend absorb enemy attacks; Leonard at the center, to be able to break away immediately and take more advantageous positions; Dan Poe and Hoverbeth appear on the back of the training, to provide support for the long haul. To avoid losing
prefer to follow the instructions to the letter to arrive near the camp, despite a detour groped them could well lead to their first goal.

The "S1" will be a big (albeit with some damage, then corrected in the "S1 bis") because the group falls into an ambush along the road, but thanks to the positions can limit the damage of the first attack of enemy forces!


Some goblins (as recognized by the speech) assault the group, nearly head-on, safe and galvanized by their number, going to engage Gardland, Kaliber, Aperez and Leonard. Dan Hoverbeth
and widen out, and begin to provide assistance at a distance, keep at bay admirably Gardland two enemies, allowing them later to Leonard to pull alongside and assist, and Caliber Aperez manage the situation well to the sides , until Gardland, using his skills as a warrior, manages to push his opponents in their positions less favorable, allowing the rest of the group to assist him better.
From the beginning, a voice from nearby begins to incite the goblins to slay the enemies, it is therefore clear that this is not a handful of disorganized: the camp should close. Dan
first to try to better position themselves to attack the leader of the kobolds, but takes a few rounds to find a position, while the rest of the group manages the remaining kobolds.
Once a position on the roof, but unable to attack effectively if the shaman's head, forcing him to discover and fall victim to the blows of the group. Our
come together after the fight, and decide to adopt the deployment "a S1" almost identical to the first, but with more space between the various components, so as not to fall victim to attacks on area too easily, and to prevent the central location is now engaged in close combat.
Leaving the road and walk through the forest, the group arrives at a thick row of trees, beyond which you hear the sound of flowing water: probably just the stream reported by village guards.
Leonard goes on ahead silently to the edge of the trees to observe the situation, while Dan does the same, but sought to distance himself enough from groped an encirclement maneuver.

The situation that presents itself is not very simple, the group has at least a dozen kobolds that does not seem to be a big problem, scattered throughout the river (which appears to be little more then a torrent) on both sides, but also some opponents can see a bit 'more worthy of note: one just outside the forest ( close to where Leonard was exploring, which fortunately is not noticed) and one near a small waterfall.

The group decides to attack opponents in the middle, but preparing the plan in a very tactical
Gardland him out of the woods just to one of the most competitive opponents, on his left Aperez , slightly apart, on another opponent Kaliber to the right, while keeping away from enemies, ready to the question whether a situation is not provided; Hoverbeth remains little back, he also prepared to provide support; Dan instead advances from the opposite side of the waterfall, separated from the group , sure you can handle at least 3 of weaker enemies, Leonard joins Gardland to better exploit the synergies with the two flanking positions, and the fighting begins precisely with a surprise attack of the thief.

The kobolds are taken by surprise, but also quick to back together: most of them started to attack from a distance, while the closer together forces to engage in combat.
The central part of the group maintains its position, mowing down anyone who comes within range of a weapon, Dan remains on the outside trying to anticipate the moves of opponents, failing to neutralize two enemies, while the latter can reach Kaliber, which starts turn to fight. Hoverbeth leaves from the forest secure the assistance of friends, and start taking casualties; Aperez after having managed a couple of minor threats rushes on the enemy by higher capacity, as taken immediately targeted by the latter. Again
Leonard is hunted in his position, but again Gardland assist him to struggle, and just this last manages almost single-handed one of the two major threats, and a pair of kobolds weaker.
Gardland After giving assistance, and having been freed by it, shooting in the direction of Leonard Aperez to provide assistance on the last kobold left among the more experienced, but as soon as you check it neutralized one third of the forest, and Aperez was immediately hired.
A spell of magicians can damage it, but taking advantage of the cloud cover created the enemy disappears from view.
Meanwhile the group continues to decimate the weaker opponents, when suddenly reappear from the kobold forest, which is, however, immediately killed by the attacks and Aperez Leonard.

When the outcome seems obvious now, a gnome began to flee in the direction of the waterfall and the group realizes that behind it there must be a cave. Concerned that the alarm is given, the Group is however far removed to be able to recruit, Gardland decide in a move almost desperate to launch his hammer towards the kobold, who however had already crossed the waterfall. A dull sound (albeit covered by water) seems to be saying that the attack Gardland was successful, but the group is now reorganizing to go and see what is behind the waterfall. Dan Gardland
and cross the waterfall to find a scene in front of at least bizarre: the gnome on the ground actually crushed by the hammer flying, but surrounded by several other enemies who look at him in disbelief, not understanding what the heck happened.
kobolds Now notice the two intruders and shout the alarm, and just as fast and Dan Gardland out from the waterfall, and organized on the fly with the others to wait until the enemies come out to remove them.


After several minutes, the group realizes that his opponents have adopted the same tactic, and they decide to break knowing that the enemy will be entrenched.
training this time is compact (even because of limited space) with Kaliber, Aperez Gardland and joined the front lines, and Hoverbeth, Leonard and Dan in the second line.
The enemies seem well placed, but definitely very close to each other, and many immediately they fall victim of attacks by area of \u200b\u200bthe two magicians.
Among the remaining opponents are now engaged apparently stronger while the weak are quickly managed through actions more than random tactics.
remain just two opponents a bit 'tougher when there's a tunnel a few rays of magic on the group: Hoverbeth just screams "I'll take that!" And began a pursuit along the cave as long as significant with strokes of magic rays.


Immediately after a scream coming from another gallery "Kill them! Kill them all for Irontooth! "And immediately is their leader, called a Goblin Irontooth (" iron teeth ", in an ancestral language called English, said the old Elian), ready to kill the invaders.
The situation deteriorates rapidly Aperez is spread by a pair of attacks settle properly, Leonard remains committed longer than expected with the remaining opponents while Gardland ends to assist, Kaliber Aperez and runs toward the cure, but it seems want to be clever, and not alludes to his feet.



Dan in the meantime try a maneuver on Irontooth encirclement, hoping for the timely intervention of his companions.
Now Gardland intervenes and engages Irontooth furiously, who resists his strokes and suffers just as lethal Irontooth looks like a worthy opponent. Ending
subjected to kill the last remaining suspect Leonard his cowardice, and shouts "Aperez! Do not be a coward and fight! "But this seems not to mention to his feet, and Leonard is getting ready to head Irontooth.

Meanwhile long the gallery multicolored flashes come from everywhere: Hoverbeth is still in pursuit of the enemy shaman, who is slowed by dell'Eladrin spells, which keeps him at arm's length but well marked, making it impossible maneuvers such charges or quick getaways.

Dan is now the limit, and decides to hurl a spell on Irontooth area, well aware that it will also affect the body Aperez, but an overwhelming logic dwells in his mind: "who cares if he died of his body , if it is alive ... well, it's a coward, and deserves to die "and the group nodded readily.
After her attack, however, is drawn from Irontooth, who is furious and immediately returned to ground strokes Gardland, who resists, inflicts damage, but is now at the end of their tether. Finally
Leonard gets rid of opponents remaining, and ran to the aid of Gardland, which unfortunately falls a few seconds later, after having resisted and inflicted heavy damage as much, but also comes at Kaliber fray, and the fighting continues, but with odds against the group.

In the meantime, the gallery continues to be multicolored flashes of light: the duel between him and Hoverbeth kobold shaman continues.

Fortunately Irontooth had been sufficiently weakened, and after just a couple of shots Leonard manages to overpower him. The joy
little harsh though: Leonard screams "Kaliber! Assist the fallen, I run to the aid of Hoverbeth "and launches a run up the tunnel ... but to no avail, because Hoverbeth, after an epic chase had the better of his opponent.

The group meets, Dan helps to recover his senses, and happily sacks the basis of kobolds
They find a good amount of gold coins, but most dwarven armor (Gardland appreciate that very much) and a letter , which seems to connect once again to the worship of Shar everything else, as assumed immediately by Kaliber:

"Soon the people of Winterhaven to be your booty. Irontooth Be patient .. I still need your warriors, but the time to realize the pleasure of Shar and 'almost there'

The letter suggests that the ritual to awaken Shussurru will be shut down at any moment, and decided not to waste any time even after clearing Aperez (except armor and dozens of) their way towards Winterhaven, where are welcomed as heroes, receiving respect from even the "regulars" and the Warriors organization. Some people dislike Aperez well.

Now the group is directed by Lord Padraig, who also welcomes them in disbelief for their return.
Before talking with them, however, ends his conversation with Joannes Van Sarimun. Diplomatic Cormyr, and the group is able to feel that probably the two signed an agreement: The Cormyr allocate their troops WinterHaven. Before the diplomatic go away, Leonard joined him to shake his hand and exchange a few words with him, the two talk about the game the night before, and Van Sarimun hints at a tournament in his hometown DragonPoker magazine.
front of the letter can not deny the evidence, and to put Lord Padraig and narrow 'forced to pay extra to have lost the bet: even the kobolds are related to the matter of Shar.

Felice's death threat, but disturbed by the letter, it asks the group to speak to the more 'soon with Valthurn, who put it up to date on a very serious risk attached to this ritual . Given his inability 'to deal personally with the regulars, will be' happy to provide another reward if you solve the problem (it has just struck a bargain with the Cormyr).
It asks to be left alone, because of another important event "diplomat" ("with a mignottona eladrin certainly worthy note "notes Leonard, who had already 'seen again at this time) ..

Sunday, July 20, 2008

Wedding Floor Arrangments

8) Third Day in Winterhaven: enemies and revelations

Wake up early in the morning after an overnight guest with Jenkins, our Aperez pass by to tell him to prepare for the attack on the goblins. Before leaving, however, ' Dan, Hoverbeth Gardland and decide to visit the Ninaran hut in the forest.

Following the directions of population, reached the clearing in the middle of the vegetation that is home to the house elf: a sturdy wooden building with two entrances. As the group approached and sneak around the building, can clearly see two reptiles dragonborn guard at the door.

Gardland and decide Hoverbeth to come out, and loudly called Ninaran. From inside the house, the window, the elf replied that he does not want to talk to them. Gardland presses, saying that she should go out and talk to them "'cause Kalarel sent them, after they talked with Barwin. The bluff gives no result: Ninaran not responding, and links locked in the house. On the other hand our notice in the verdant shadows canine move fast. Dan is a warning hidden.

After a brief consultation with a whisper, H overbeth decides to "open fire" by throwing a ray of a snake to guard against frost. In response the window, the glass breaks Ninaran shot an arrow with his bow, that hurts the magician. Gardland throws himself on the beast that protects the door to finish it. Meanwhile, the second beast is charging Hoverbeth.
Dan, hidden at the edge of barbs quickly sees beings bestial black energy towards its allies. It promptly crashes with a shadow of his spell trapping before it gets on his brother, already 'attacked by a beast Draconic. Gardland soon find themselves having to fight to the sound of ax in front of the entrance with a reptile and a hound draconic obscure.
Hoverbeth withdraws himself in the forest but before you do open a hole illusion on the two animals, already confused by the shadows of magic Dan Dan, on the roof, evokes a ball of fire and directs it against the window the hut, to avoid further targeted by Ninaran.


Gardland see if the bad with the two beasts, and even manages to kill the reptile, and despite the two wizards to help him with magic missiles and ray of frost, falls to the ground unconscious under the clutches of Wolf of darkness. Almost at the same time, the forest behind the hut, Ninaran (out back) shot an arrow that lands well established Hoverbeth dying.

Dan retires into the woods dragging the body of his brother and mentally directing the fireball that was stationed at the window (fire and had a little 'house) against the beast dark and wounded. The But the beast charged into the forest and the wounds, as Dan loses time to heal the wounds of the best brother, still unconscious.
With the support of the fireball, Dan manages to kill the animal magic, but no trace of Ninaran: it is hidden somewhere in the forest.

Unfortunately Gardland is still on the ground in a pool of blood, and if you do not receive immediate assistance will die for sure. So Dan you courage and comes out, it reaches the dwarf at the entrance of the hut now in flames, and drags the body as possible to cover, expecting an arrow from the forest. And just as he tries to staunch the wounds of the warrior, the stain comes the death blow to Ninaran: Dan hits an arrow on the side .. and everything gets dark.


All seems lost, the three heroes are lying on the ground, unconscious. Gardland Hoverbeth and received assistance but did not wake up, while Dan missing a few seconds before he died of the deadly wound.
Only then, after a moment of desperation, eyes of robust nano reopen daze! Despite the ugly wound inflicted by the dog obscure the nano regained consciousness just in time to see the elf get closer to his alleged corpse.
From the ground, grabs an ax and Gardland mowing the elf's legs, getting up and engaging in combat. She pulls out a sword surprised, but nothing can rage against the warrior who sees his friend Dan, who owes his life, dying next to him.
In a few well-aimed blow, Gardland kills the elf, who was already wounded by the ball of fire, and that is certainly not to their levels in combat.

Immediately the dwarf runs to help Dan, already too close to death. Only through the apprenticeship of the healing art to which it enjoys the dwarf, Gardland unable to revive the breath dell'eladrin and stabilize his medical condition.
After a short rest, leaving behind the hut in flames, Gardland load the bodies of two of his friends without consciousness and transports them back up patiently outside the city.

Kaliber and Leonard Gardland welcome help in carrying the wounded and the two sister Linora eladrin the temple, where they can receive care and assistance. While they are visitors to the temple and take up the forces, the three decide to go back to the hut to see the situation. Among the ashes of the building are the remains of an altar dedicated to Shar: compelling evidence of the involvement of Elf in worship!
Not only that, there is also a letter, even Kalarel, Ninaran that he was carrying, along with a bottle of liquid strange


"I got your report on the adventurers. Elixir that I brought my messenger should serve the purpose . Mix it with the blood of 10 innocent people, and sprinkle in the cemetery according to this design. This should revive it. The ritual is nearly complete, up to a couple of days. Do not cause more than foreigners.
If I ever need to reach me on the second level of the fortress, the watchword is, as you know, -In the deep dark magic reigns, "


Quietly, the three lights are embers and return to Winterhaven. Aperez shows that arrive ready to go by kobolds, and says that Lord Padraig has already taken over because he wants that the kobolds are swept away as soon as possible. Aperez is visibly frightened: she's wearing three medals Chauntea of \u200b\u200bluck. Kaliber says he will leave soon, but first they must go and how are their friends.
Valthurn and 'still engaged in studying the books related to the history of Winterhaven and Shussurru and will not be disturbed.

Hoverbeth Dan and you are quite recovered, and are quite angry about having underestimated Ninaran. However, despite the injury (well Linora ointment), they feel ready to go to vanquish the kobolds.

So after a while 'to rest and rejuvenate eaten in the early afternoon Gardland, Kaliber, Leonard, Dan, and Hoverbeth Aperez head under the admiring glances of the people, and the guards who beat them as in "suicide mission", to the lair of the kobolds from the dreaded lord of the city.

2007 Chevy Silverado 427ss Forsale

7) blow to the cult of Shar

Douven exits from the building shortly afterwards and says he understands the misunderstanding, and that if he wants the adventurers will be happy with them, where there is treasure and he is always interested in opportunities! And in a way that is waiting for a bard should get to Winterhaven in these days to give them information, then ..
Douven says his real name is Leonard Fromwin , Douven and uses it only as an alternative identity.
The others in the company accepted and explain the situation.

then decide, together with some of Padraig guard who keeps an eye on the situation, and the gnome bound and gagged, to enter nell'emporio (now closed, its windows boarded up) and flush Barwin. The square is observed in active and curious adventurers launch a ritual of silence before the door, while the Leonard cleverly broken into. Under cover of silence, Leonard opens the door and peeks in the lobby of the emporium.
Many of the shelves have been cleaned up, and Barwin is removing items from a display case, unaware of being observed. The door to the private quarters, behind the bar is open.
Hoverbeth motions to hurt Barwin Leonard, and Leonard sguizza within atrium and surprising man with the dagger, reaching a dagger between the ribs. "Where are you going Barwin?".
Gardland burst into the room, and Kaliber Hoverbeth with the gnome prisoner. Barwin dodges a stab Leonard, and recites a spell that quickly spreads that dark aura about Gardland and Leonard, who will be blinded. Behind the rays of frost Hoverbeth, Barwin flees into the back room.

receive their sight, while the gnome complains and tries to wriggle out of Kaliber and controls it, Hoverbeth, Leonard Gardland chase Barwin and discovering that there are some steps under the bed in his private quarters, and that surely it is the evil emporia under the refugee.

One after another, down the stairs and quickly find themselves in what appears to be a dark sanctuary
secret lit by candles in wall niches, there is a room with an altar, several prayer benches, a red carpet glows with a magical golden malignant e.. dark enemies waiting for!


Barwin it is a bit 'resumed the attack, and is on the roof in back of the room behind the altar.
Closer to the entrance, ready for action, two figures ammantellate not exactly a dark-looking man, armed with scythes by the Black Blade. Between them and the altar, two other cultists human habit, whose face is masked by a hood. They too are armed with short swords edge black. Our

are immediately engaged in combat before entering the room while they are still on the stairs. Gardland his ax and hold the front of the enemy cultists and creatures with the scythe from behind Hoverbeth throws his spheres of force and radius of frost to Barwin. Leonard shot up above the fray in a stunt fight and manages to skip the entry and enter the room, ready to line and deal deadly blows to the enemy. Creatures with the sickle, once killed, they dissolve into thin air. While

Gardland its way with mighty blows, even Hoverbeth enters the room using the fairy eladrin step. Despite the best tactical position the enemies are fierce and fight to the death. Barwin from behind the altar rails necromantic energy beams that not only hurt a lot, but also blind. Gardland is injured by the blades seem to wear black if in some kind of poison magic.

Leonard, a corner, screaming down at Kaliber for help. The Paladin dragging down the gnome against the will and slammed to the ground to get into melee and help the fellow with his comforting presence. Soon
Hoverbeth Kaliber and are chasing Barwin and put it on the corner between brands and magical rays. Kaliber But when looking to enter the fray, Barwin always manages to blind him with her dark energies and escape its attacks.

Fortunately Gardland and Leonard, brute force and coordinating movement confusing manage to kill the other enemies, and even Barwin is forced to succumb to Hoverbeth and Kaliber. Just before the end of the meeting, however Hoverbeth realize that the gnome tied up and whipped in a corner and escaped as he rushes up the stairs in pursuit. The gnome seems to have vanished. The guards in front of the store say they have seen for a while, but then it has become invisible and lost. Hoverbeth tells them to go and call Lord Padraig.

Meanwhile the group tries objects and information in the secret shrine. They find a magical amulet, a door from a secret room with a treasure chest, gold coins and several books related to the worship of Shar. Also found on a scroll to Barwin with the following message:

" Yesterday we received your last supply of the fortress. I agree the precautions of closing of the emporium, it's better that way, however, do not worry, the ritual will be finished very soon and will be released as planned Shussurru. Your services will not be forgotten in Shar, Barwin. Soon toast with the victory. - Kalarel "

arrived Lord Padraig, he is shocked by seeing the clear evidence of the existence the cult of a Winterhaven Shar. He says that for now does not want to panic, but is very upset to see that there are many benches in the sanctuary, and that one of the cultists killed was part of his body guards, the regulars. He says he will investigate what other between his guards may be involved, and recruit new regulars at the guild of warriors.
thanked the adventurers and says that after finishing the job with the kobolds (this time he is convinced and says he will call in a support group) will be more than generous. Consents to the 'investigate' the elf Ninaran also at the core of our suspicions. Also mentions that speak of the existence of the cult of Shar with Valthurn, the guardian the old tower. Remember to
Douven Dragonpoker important game tonight, which says he has a visitor came from the nearby diplomatic Cormyr, and be careful not to spread the word about the cult but to act fairly: their official duty to the citizens is vanquish kobolds.

evening before the group comes to visit Valthurn, explains the situation and shows him the letter Kalarel. Valthurn not know anything useful, but says he had the permission of Padraig on the search in books in the library of the ancient tower, to search for useful information. He says he will stay up all night and tomorrow will report his findings. Before

game of the evening, the group tries Ninaran in the city but it seems has not showed up.
tavern In the evening we are all creatures of habit (the old Elian Douven recommends that if you joined the band hired for the kobolds, the mission is very risky and the group's leader, iron teeth, it is said to be truly invincible) .
Lord Padraig is in the basement with mercenary Aperez that "re-" present to the group: is the new recruit in the regulars, and his first mission is to support our against the goblins. Aperez not very happy about, but does not hold back.

The table of strong players is one of the main attractions. Gardland Hoverbeth and are not allowed to play, by the collusion of their last game, then the table of 10 gold coins sitting Lord Padraig, Leonard "Douven" Dan Poe, and Arion such Joannes Van Sarimun, a politician who apparently is on a visit to Winterhaven to discuss the reopening and securing of the eastern route over the peaks of thunder. The game starts
(5 gambit, the player who remains with more chips) and the first and Gambit were won by Dan Leonard. Padraig seems in trouble, and Leonard knew of having promised to make him win the game, try to cheat by taking a few more card but is taken up by the guards once and once Van Sarimun.


Arion
seems to have enough luck, and asked several times while playing Padraig being engaged in the regulars. It seems to be aware of the betrayal of a watch. " Padraig says it wants the wealthy family of one of its guards.
Towards the end of the game it seems clear that Padraig can not win and will win Leonard. Padraig gets angry when he loses. She feels duped by Leonard.

exclaimed, "Tomorrow you go to take out the goblins!" and retired grumpy.