Tuesday, September 23, 2008

How Long Does It Take For Plurisy To Go

15) The salvation of Winterhaven

Sir Keegan speaks solemnly

"Heroes, thanks for having saved me from the bond of Kalarel.
My connection with the blanket and obscure 'temporarily disbanded, and I was able to regain possession of the fortress .. and now I have the opportunity 'to atone for my sins.
Today I want to end once and for all the creature that brought me to the killing spree. Shadraxil If we can attract to the fortress, I will wait for the' out of the ruins and defeat 'with a ritual.
But it will not be' if we do not stop Kalarel. I feel that the ritual of release and Shussurru 'ends, is Kalarel Winterhaven waiting for the tower falls, and knows that we are coming to try to thwart his plan.
Kalarel If you fail to kill and disable the portal now open before Shadraxil destroy the tower, then Winterhaven will 'save, will hasten the dragon' to the fortress and I'll have 'my revenge.
Kalarel and 'beyond that dark well .. in an area of \u200b\u200bthe fortress which is located partly in the dark pall .. I can not avventurarmici, if not still may be trapped. The Shadowfell not forget that the creatures should appartenervici.
await your success, heroes. Every second that passes and 'less likely that resistance to taking Winterhaven the tower. Good luck! "

Keegan disappears.
Being sure not to have been the surprise effect, briefly discussed whether to launch before descending down one of the big braziers, but being Gardland disagree agree the following: Leonard takes a string, and binds to one leg of the brazier, placed very close to the hole, then drop all with their own rope, at the same time, come down and if the situation was favorable, will provide pull the fifth string, and drop the pot. Delivery Leonard Gardland also a kind of ball containing an explosive substance and slightly sticky, telling him to throw it in as soon as they Kalarel decreased.

The scene begins, and the heroes throw themselves down, through a purple smoke to kill Kalarel.

Once arrived, they realized that they in a large pool of blood that reaches almost to the knee over the latter to fall down the hole and the chains, is bubbling with 4 grates on the sides of the room, close to a huge statue of Shar, indicating a wand with a strange portal: everything looks black, and it has claws come out and face a huge dragon in the form of shadow, Shussurru, as if to grasp the heroes to take them away with him.



Kalarel is not far away, near a large altar flanked by two skeletons armed with swords, one of whom immediately attacked the group, on the other side of the room, between two statues seems Shar, is a creature not dead, it begins to launch rays toward immobilizing the heroes, with the first of which immediately strikes Caliber, which is immobilized in front of the skeleton occurred.

Leonard immediately launches the weapon, and hits Kalarel full, Gardland advantage of the opportunity and climbs the few steps separating him from the altar to attack Kalarel, while the other seeks skeleton to close it and lined. The dwarf, however, realizes that a big problem: the altar and the skeleton appears to reinvigorate Kalarel also constantly upgrading their skills.

Dan moves laterally, and begins to provide remote support by attacking the skeleton that has hired them, Leonard tries instead of lining to help Kaliber.

The first skeleton is quickly defeated, and Kaliber is thrown against the undead isolated to prevent him from using more rays.

Dan asks you to group and Leonard Gardland Kalarel and the skeleton to allow him to make an attack more powerful without affecting the Company, and while Leonard is going to take to assist them, push Kalarel Gardland can skillfully, and satisfy the request of Dan, but unfortunately his attack does not have the desired effect, and he decides to run towards the place of ritual, to examine: realizes that might undo the magic circle, and cancel it the liberation process and obviate the possible destruction of the tower at WinterHaven . Dan Leonard runs towards the mirror and leaves received Gazbari: according to what they told, Sir Keegan's what he used to resist the attacks through the eyes of Shussurru when banished him into the realm of shadow, then goes on the skeleton that is skirting Gardland, to give him a hand.

Kaliber in the meantime is in some difficulty near the two statues is in fact a big hole, and it is clear that the undead are trying to immobilize him, then throw it in, which also is trying to do Kaliber turn with him.

Dan understands the fly how to block the magic circle, and in a minute irretrievably ruin the work of Kalarel, which screams desperately, but can not detach Gardland off, close the brand and allows it to move . Shortly after Leonard gets rid of the skeleton, and moving to the left of Kalarel Gardland starts along with a push away from the altar with a series of feints and attacks, failed to prevent access to that power. Leonard then mocks her saying it had not yet been hurt, because he hopes to provide Gardland another chance to hit her, but she does not fall into the trap record, and focuses on Gardland not to discover him.

Dan Kaliber assists in the meantime, just before it ended down the pit, and engages in fighting the undead, keeping it away by his Paladino, finally succeeding in taking advantage of the defeat when the enemy was trying to push back Caliber down, still immobilized. Without this goes to Kalarel that now is succumbing and whose moral alternated between anger and despair.

Gardland asks his companions to leave him the coup de grace, but Dan still tries to kill her cast a spell. Kalarel but still exist, and let the shot Gardland Leonard, with immense satisfaction that the "closed" permanently.

Emboldened and a little tired, the heroes begin to control the room and the bodies by finding a magic dagger and a good sum in gold.

Soon after they hear a loud scream, and a tremendous noise coming from the roof of the fortress: to be with Sir Keegan Shadraxil!

Gardland and Leonard rush out, just in time to find the next Sir Keegan with undead dragon is completely petrified.

Sir Keegan congratulated the heroes for the company and says that as long as it will not be invoked in the Shadowfell and then in the realms of the dead, will dedicate his life to guard the place, but especially Shadraxil, affiche not ever free more.

Leonard asks if Sir Keegan, now that his confidence was willing to give them some to have belonged to him in life (now that he did not specify if they would do nothing, and that they could instead at its request, do good works, and in the name of Bahamut). Sir Keegan will not be separated from the objects still kept in the fortress, but says that when reincontrera 'Kaliber, donate' him his holy symbol.

Whp Should Wear Amethyst

14) chasing Kalarel

Our heroes then decide to return to the room with the huge statue in the center, and try to overcome it, they feel safe despite the presence of some traps.

Assuming the classical position "S2" are about to enter, but are stopped by a voice: Dan Poe, who arrived half way back to WinterHaven was achieved by a telepathic message to Sir Keegan, now free, which announced the need for its presence at the fort, so went back.

Aggiornatisi short position ("S3"), the heroes enter the room, and once you come too close to the central statue triggers uproar: the doors close mechanically, and the huge statue begins to attack its nearest enemy , Gardland.
Gardland stands to support the fight with the big statue, and also Kaliber approaches for the same purpose, Leonard and Dan are in the back by attacking from a distance. The statue is more fragile than expected, and our not take too long to crumble, but the problems are not over!

Shortly after entering, the heroes were aware of the presence Two statues of two other corners of the room, but we had too because of the imposing statue of the central case. Immediately after defeating the latter, however, the additional two statues are activated, due to the excessive approach of Gardland and Kaliber, and begin to emit fiery snort, which not only hurt the defenders they are also a few steps back!

Start a new confrontation, where the two statues, attempting to synergistically use its breath so that it can hit as many in one go, but this clash, though a more strategic, there appears to be particularly lethal.
Crumble the other statues to the group decides to stay a few minutes, even to regain his strength, and meanwhile they start searching the room.

Leonard realizes a hidden panel on the statue of the giant, opening it and realize that, with some forethought, you could turn off groped hence the giant stone.
After just 5 minutes you hear a loud metallic noise: the doors reopened for themselves!


Meanwhile, the group is the exit from the room (very close actually, but the whole room was lit only by the two torches in the group and was not immediately clear where it was), but even here the situation seems simple: 4 smaller statues are arranged a rectangle in the hall in which the short side, opposite the room of origin of the group, this is the exit door. The group is sure to be another trap, and groped Leonard decides to switch them off, using a similar panel that is on them.

After some difficulties can deactivate two, but before they groped for a third off the group decides to send in the hall and Kaliber Gardland.
As soon as they enter the perimeter, the doors close again, a rising force barrier covering the area between the statues, and finally opens a mouth from above the door, which starts to enter Water! From the outside
Leonard and Dan are impotent: they can not cross the barrier, the statues on their side are those already disabled, and Dan watching the port of entry discovered that is also blocked by magic, and trying to open it actually worsens the situation .

Gardland troano and Caliber will soon be in trouble: the water begins to swirl vigorously inside the barrier, and struggle to stand firm on their feet. They try to attack the statues remained, but the current slams them a couple of times, making them clash and hurt on the statues.
After a moment of panic, however, manage to break one of the two statues, and the magical barrier is lost.

Taking stock of the situation, and feeling a lot of enemies through the door, Dan uses his most powerful spells, fireballs, and he decides to break through the exit door with it, making progress in the next room .

In this way, however, can hurt a few monsters at once: apparently different zombies were waiting heroes, and start another battle, which is handled fairly quickly, using walls, narrow passages, corridors and when flanking possible. A fierce Ghoul commands the horde of undead, which also gives the blows of the warriors and fire Before the end of Dan hungry enemies, however, 'the group sees a demonic figure to fly behind an iron door that is in the room.

searching the room, Leonard sees a crack large enough to be walked crawling: After Dan convinced not to send out a fireball, enters first in the bottleneck. Finally arrives in a small hidden room, filled with clothes, rags and remnants of all kinds, apparently useless. Rummaging for good, however, found a bag with a few coins in gold! Suspicious because of his weight, try to insert anything in the bag, and realizes that its weight does not increase! And 'in fact, a preservative bag.

reach the other room, but since there two steps leading from an anteroom to the main hall, they decided to split up: Dan Poe try a stealth operation in advancing alone, while the rest of the group took the provision "S2" continuing the other side.

It seems that the heroes were expected: are attacked when they cross the threshold of a great room with a big hole in the middle, 4 chains that gives access to a floor below, which flows into the large quantities blood, which are real as streams within of appropriate channels.

appear immediately rather pale humanoids who attack the largest group, along with a strange being furtive and features appearances from evil and shady, who could disappear and reappear from the shadows, while Dan is on the other side attacked first distance from the attacks of what appears to be a winged demon, and then by another pale humanoids. Finally, it is another being, a human cleric, inciting screams with the other assailants joins them for the attack but remained well covered.

Gardland immediately attempts an assault, charging and leaping The first trickle of blood coming to the side of a large brazier, but is now loaded in turn by two other humanoids that turn out to be the offspring of vampires, which apparently mad with rage attack him relentlessly.

Dan engages the side of his enemies, but after a few rays undergo their urge and finds himself on the ground unconscious.

Caliber and Leonard Gardland advance to provide aid, but the latter will move back to get in better position. It is immediately clear that the battle will not be of the simplest, two madmen, armed with large knives do not seem to feel the pain of their wounds, and the strange uses to his advantage to be a power that allows you to hit, and not to be counter-disengagement immediately.

the situation worsened, because while their leaders continued to attack from a safe position, the group realizes that Dan is moving towards an enemy, to give the coup de grace! Gardland intervenes and, having already released the other of the weaker opponents and one of the insane, plunges uploading to that enemy, tearing and dragging Dan to a shelter.

The situation on the front, however, deteriorates further and the other neutral, a berserker, attacking relentlessly Kaliber, who resist and react, and Leonard is finally able, with the help Kaliber passive and neutral, to close against a wall being oescuro, preventing the escape by his power, and forcing him to suffer strokes.



Gardland is talking to Dan, and stabilized after loading the devil, and destroy it, then goes from the head of the enemy, who tirelessly continued to harass the heroes from afar, and stimulate their men .

Leonard Kaliber and they are left alone against the latest crazy, but the champion suffered a terrible blow, and ends on the ground. Leonard knows that can not compete "one on one" in front of an opponent like that, and then flees from the barbaric, headed by Gardland, and helping in the fight against their leader, putting into place to allow the sponsoring, while using the walls as a hedge against berserker left.

Gardland Fortunately the shots were soon evident, and once killed the head was enough to take further action combined to kill the last enemy.

Thanks to the care of the Dan regained consciousness and all rest a few minutes ... the area's atmosphere, a kind of cathedral, and 'really bad. And that leads down from the well seem to spring spectral "wave of darkness'." It 'clear and' them Kalarel that awaits them ...


But just before they all decide to go down, Sir Keegan looks imposing to speak to the group.