Monday, December 29, 2008

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7B) Law atrium

The return to the dark streets of the maze, with Kaliber poisoned, not 'the best. The day of adventure, which began with the attack on the group of tanks troglodytes, and 'was very long and tiring, but no one imagined that the worst was yet to come.
Before reaching the atrium, the six also have the best time to look at what they have recovered the estate. In addition to the scepter requested by the police, the residuum and other things of little value, they also found a list of orders of magic items, including a P appears that ordered the material to several tens of thousands of gold coins to be delivered to the "pit of demons." There are also vague directions on how to get there. may finally have some indication as to where Paldemar find!

arrive after a few hours almost atrium, notice the shadows on the road a sign posted recently. You and 'the description, with a quick sketch, and written very clearly that they are sought, and that the Arcanis ordinator and' was convened by the clan Khdedira Grimmerzhul. Anyone who finds one of the researchers first of the 'angel of the rules "(!?) And hand it to Orontor will be' rewarded with 100 gold.
Things are bad, probably can not return to the atrium with tranquility ', but the group does not know where else to go (I would know how to get out of the maze without going through the atrium) and, unfortunately, Kaliber is really bad, and not resist 'many other hours. Finally

groped then decided to reach the temple of Torm passing through the lobby without being seen. The thing 'pretty busy' cause the road near the atrium of the shadows comes Grimmerzhul clan, and the house of Surin and 'the other side of the underground river.
leave all the equipment and testing their magic attack on the estate of Leonard and CONRO Hoverbeth, so 'requirement in the case that they can not they be caught. also disguise themselves as best they could, and develop a plan which will attempt to cross the hall separately, one after another, after 5 minutes of each other. The appointment with Hoverbeth and Leonard and 'after 6 hours, in the same place on the path of the shadows where they are now.

Orkut and 'the first to come forward. In the lobby activities' are closing and the inn is swarming with people. The posters on them are posted everywhere, and the mound with a statue of a minotaur shines light spectrum .. The disguise
Orkut and 'simple: in addition to change clothes and' removal of the turban he wears every now looks like a "normal" dark elf that nobody has ever seen before. Nevertheless' the gnome Deepgem the company seems to look so strange as it heads toward the bridge ..
Orkut turns to him: "'m looking for a dark elf, should have a store here in the lobby. "The gnome gives up her suspicions and tells the store of Orkut police." Welcome atrium, drow , "and walks away.
Bluffing allows you to get from Orkut Surina without other distractions.

The second to go and 'Kaliber, alone. He still has the strength to trudge. Take away the armor, emerge from the shadows of the street wrapped in a dark coat and heads for the temple, to the best of his strength, hoping no one pays attention to a sick beggar.
Unfortunately, the luck it 'on his side. A few steps after it emerged from the labyrinth, the tavern where the scum of the atrium shall meet, some are discussing with mezz'orchi Brugg how will ' fun to see the death of the researchers. One of them known Kaliber passing nearby and decides to insult him as he walks by. Kaliber continues without answering mezz'orco but another comes up and thunders " you hear me, you idiot? Go back to your niche Kruthik full of shit." And the other laughing. Kaliber whispers " lasciantemi go .." but trying not to show .. The Hustler removes the cap e.. Brugg gasps: "For all the minotaurs ! E 'one of the bastards. Take it! " The Paladin is no strength, no strength to do so. Is beaten and beaten until he lost consciousness.


Naysend arrives in the lobby after a few minutes, as expected.
camouflage hard when you're half elemental, but the barbarian ammantellato does his best, and it 'helped by the fact that something special is happening in the lobby, and many people are' out of the facilities to observe the scene.
A giant blue angel, mainly made of energy, with shining armor, is flying from the fort of magicians of Saarun to the mound in the center, taking the wounded body of Kaliber arms among themselves. Come over to the circle of teleportation, he drops the body of mezz'elfo disappears immediately after touching the ground, in a flash of light. Then the angel flying over the hill and dissolves, and people began to disperse.


Meanwhile Naysend took the opportunity to cross half atrium, surrounded by people. A human
the inn Halfmoon recognizes him, and exclaimed in a low voice to its neighbors " E 'mercenary genasi this morning, and' him! . Naysend hears this and turns to the four bystanders, among whom are two Halfling in the morning that he had been directed to the adventurers. "'m just an adventurer, has nothing to do with the events of which they are accused. Please, do not pretend to have seen me .
The five are intimidated by the muscular barbarian, and do not say anything as he passes. Try not to show that he is going the temple, but even if it comes from Surina uninterrupted suspect that soon will spread 'and the voice' was seen in the lobby.

Dan Poe and 'the last to cross the hall cautiously, after 5 minutes.
comes almost furtively towards the temple, but they realize that some Duergar are keeping an eye on the entry. Distracts them with a sound ghost and manages to sneak in through the power eladrin pitch magic.

the temple, the others were waiting, along with Surina and an old acquaintance, the cleric Drawing Piccius .
Piccius and says that 'back to Waterdeep after accompanying Kaliber in Winterhaven, just to know that the dragon had returned Shadraxil peak thunder and had attacked the town, and that the sections of the cult of Torm's realm of Cormyr had requested the mission report of the Paladin Kaliber. His superiors have immediately sent back to retrieve the undisciplined novice paladin of the god of Dragons and hear what he knew of the matter.
Surina explains that there are safe, and that the angel dell'Ordinator Arcanis 'presence they are looking for, you'll find them' for sure if a short stay in the lobby or in the vicinity. He says the process dell'ordinator and 'always right, but only those who pay protection dell'Ordinator with the annual fee to the wizards of Saarun has the right to justice. She says she can not 'keep them hidden, and' a thing contrary to his order, but he says he is willing to undertake 'to defend them in the process, even if he does not know how.
If, within one day but do not get caught ', and only those who' was caught respond 'prosecution. Kaliber For now it seems there is nothing to be done. Our
not seem very confident of the protection that can 'give them Surina, and decide which is' better go away from the atrium for a while'. At that moment, while the group is discussing what to do in the back of the sanctuary, two Duergar enter the temple and say " Surina Surina ..? You're not hiding the wanted, eh? You're not very faithful to justice, high priestess of Torm .. . Surina Piccius
and out of the back. She speaks embarrassed, torn between duty to deliver the group to 'justice' and the knowledge that will be condemned without a good defense. "Do not offend entering the temple where you have no right, kin of Asmodeus. I'll think 'the ordinator and his executioner to find your search. Go away." And
Duergar out giggling " careful Draconid .. your good army is not doing so 'very well, haha \u200b\u200b.. .


Meanwhile, the three decided: will try to get to the appointment of Leonard and Hoverbeth in less than six hours without re-cross the lobby try to navigate to get to the road starting from the shadows of the street lanterns. Piccius that is not 'sophisticated, will remain' in the lobby and will be 'also an appointment to give news. In the meantime, will try 'to find Terrlen Darkseeker and convince him not to testify against evil adventurers, if they come to trial.
After a few minutes, furtively, Orkut, and Dan Naysend leave the sanctuary and run towards the road that runs along the lanterns.

have already 'tried by very long day, but do not have time to move with great care: they have only a few hours to be able to find a way to take them to the point of meeting with their peers.
But the maze and 'always fraught with danger, and in those few hours of travel the group meets and can sporavvivere (Without their equipment magic!) To a group of bats of the fire and a mysterious band of spectral undead advancing along a corridor to a deadly gelatinous cube. The three prefer to escape to the comparison .. can not wait for the day to end. Especially Naysend, leaving the fighting rather than hurt.

But then six hours after the start (then with about a half hour late) arrive exhausted in an area recognized to be close to the point of meeting with their peers.
in the distance I hear a voice calling them "Daan, Nayseend, Oorkut ..". And 'the voice of Piccius that they are looking for. But before he could respond, the spider-like creatures, but with the armored shells come out of the ground and begin to attack them with a storm acid, which damages them and slow down. The three reacting to the fire, and began to shower down blows, magic missiles, and shurikens against the creatures, which they recognize as Kruthik ..
Behind the hateful little creatures, a more Kruthik 'great and terrible shoot the three investing dangerously poison, trying to pull it moves to the voice of Piccius, which becomes more' nearby.
Despite the blows they have shot down several Kruthik, the three took refuge in a tunnel where beings can only attack one at a time. Naysend defends the retreat, but falls to the ground unconscious under the attack of acid Kruthik giant and deadly assault of children.
Right now you were so 'close to rest!


Piccius arrives and sees the situation. With its healing powers of speech stabilizes Naysend, who had been dragged to safety by Orkut June 'to the corridor and is exposed on the front line trying to defend Dan, who seems in bad shape.
But his heroic action at a price: the Kruthnik giant hit him with poisonous acid, and in a flash and the horde of kruthnik 'on the poor clerk, who fell to the ground. Dan flares up its corridor of magic missiles, dispersing the creatures and angrily Orkut comes out and kills with a deadly gaze, the head of Kruthik, putting an end definitely to the ugly encounter. But Piccius Drawing and 'too late' s dead, a victim of acid slimy creatures.
" Damn! . Even Naysend and 'in bad shape. Despite his injuries are under control, has no forces to regain consciousness, should stand.

Hoverbeth Leonard and join them in a little while, explaining that they were looking for, and learned the bad news. " Let's move from here," she exclaims, "I and 'seemed to feel a disturbing presence near here. We look for a safe place to rest .
But do not even have time to create a stretcher to Naysend when the disturbing presence is manifested in all its fearsome ': this is the angel dell'Ordinator .. materializes in a blue wind, armor and magical lands it holds in a few seconds. It 'a few yards away and the body of Piccius. Exclaimed a voice frightening
"your destiny 'to be judged."


Orkut, Dan, and Leonard Hoverbeth do not think about twice as much as they flee 'fast enable their forces, leaving behind the genasi senseless. The angel not chasing them, but with one eye to see that raises the body Naysend and fly into the porch.
From bad to worse ..

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8B) The process

Leonard, Orkut, and Dan Hoverbeth move away from the atrium at a fast pace, as Surina told them that the angel that they were not searched in depth ' of the maze and find a sheltered spot between the tunnel where to stay married again, finally. Hoverbeth Leonard and which are the most 'fresh, provide guard duty.
Six hours later, they discuss what to do and decide to all go to the "pit of demons' which should be hiding Paldemar. The indications are required to depart from the estate of the horn, and then decide before you walk towards the fort of the clan who made Grimmerzhul iron and fire the previous day.
After a couple of hours, now they know the road, found the seal. They give you a quick look at stealth 'and see that the guards at the entrance have not been replaced, although the grille and' tightly closed.
Following the instructions that guide them in unexplored areas of the maze, after two hours (without dangerous encounters, fortunately) are signs of their notes, a large cavern you forward in darkness' (lit the magic lights produced by the two eladrin), with several findings that call minotaurs and monstrous beasts entry.
He seemed to be well or building a temple linked to the legendary prince of the demonic beasts, Baphomet, as is expected, from the information that Gazbari had given them. weapons drawn, defensive formation, the four adventurers enter the temple ...

Meanwhile in the morning and Naysend Kaliber, caught by the angel of the rules on behalf dell'Ordinator Arcanis, if not having a great time for sure. Regained knowledge Naysend wakes up after hours of his capture a place indefinitely,'s extremely bright ... almost done with light. Next him there and 'the champion Kaliber, who is sleeping. The genasi the alarm, and notes that the mezz'elfo is better and seems to have regained many of the lost strength. Even Naysend feels invigorated than the heavy wounds suffered the day before.
" Where are we? " Ask the Barbarian to the champion, but before Kaliber venture an answer, the light gradually disappear, leaving room for the emergence of seven distinct pillars of the atrium, the statue of the minotaur on top of the hill where the two realize they are prisoners. The angel of the rules, complete with armor and sword of a blue fire, and 'next to them. In addition, realizing that they are in a magical silence.
The return to reality ' and 'accompanied by a return of heavy pain of injuries and illnesses of the two adventurers, probably the magical place in which they did not feel their pain, but now everything seems very real. Royal
and spectacular seems that all the inhabitants of the atrium are gathered at the mound to attend their trial. Surina seems to be no, but '. Orontor and Khedira are right at the base of the stairs.
Orontor speaks solemnly

"From the heart Kelh Saarun poisoned when he decided to bind his soul dominated by the blue fire of the scourge of the mountain of Thunderspire, founding the lobby of the seven pillars, I magician Saarun of holding the right and responsibility ' to evoke Ordinator.
My order protects and manages and holds the secrets and powers of the mountain. Wizards of the justice Saarun are in darkness. Ordinator, once again I Orontor Nantunam the order of 21 years, I use my right and duty as a magician and protector of the atrium of the mountain to summon your opinion, to ask you to punish the guilty and not to let the mortal weakness leads us to an unjust mercy '.
Ordinator Arcanis .. appears! "

AND ordinator Arcanis appears. It has no definite form, seems to be a disembodied fog that permeates the ceiling of the atrium, even if vaguely glimpsed a face devoid of features dominate the entire underground area.
Orontor continues
" Ordinator, Khedira Grimmerzhul enjoy your protection, and demanded justice without mercy 'to the prisoners, representatives of a group of foreigners who have offended the Clan Duergar. Khedira, expose your accusation "
An aura surrounds the spectral Duergar declaring: "The genasi and the half-elf along with four others attacked the headquarters of our trade, with the aim of causing harm. They destroyed our lives, killed tens of good allies, and burned many of our belongings. will have paid off and die. "
A murmur of curiosity 'mixed with disbelief' seems to cut off the crowd, and only group of orcish race around Brugg chuckles.
Orontor continues, and the word to the two defendants, who are seen wrapped dall'aurea dell'ordinator. The zone of silence is disenchanted. Naysend said he was looking for adventure and is only 'were recruited. Kaliber speaks with difficulty, but said that they had stolen Duergar an object of their properties', attacking them during a trade negotiation. The
Ordinator voice hoarse and rumbling Kaliber asks the reason for his presence in the maze. Kaliber says in a nutshell Paldemar trying to ask him questions.
Khedira seems surprised by the statement.
Orontor presses and reminds the crowd and all'ordinator that the two prisoners do not enjoy Security and deserve punishment, but is interrupted by gendarmes, which occurs among the onlookers. " Orontor, Wizard of Saarun the genasi Naysend and 'a mercenary as you said. I assumed I go to the estate of the horn, to retrieve a rod that I had been subtracted. I enjoy the protection of 'Ordinator, I pay my tribute regularly. "
Orontor seems very angry. You should complain to 'Ordinator:
"This ' weight does not mean violence against your clan Grimmerzhul protected. Ordinator, listen to the lead in the maze, the witness Terrlen Darkseeker "
Terrlen is swept by a keeper Bronze near the mountain. Seems to retain its non-voluntary '. The ordinator listens to him, and the aura feature appears on Terrlen.
" from the first day I helped foreigners find the seal of the horn. I've also driven the next day and the day when they attacked. "
" ordinator Play! From day one, the perpetrators have sought Duergar "break Orontor, who wants to cut. " shall be punished with death " continues Orontor " Duergar wanted to attack immediately, right Terrlen? "
" E 'probable, but have done nothing. Genasi This is and' joined them only for the attack, says police. They defeated the undead. A gnome and 'come to ask me about them the second day. "
" A gnome! "Orontor exclaimed, turning all'ordinator." Probably 'the gnome sought after by magicians Saarun ten days ago. This is' a double proof of guilt " Khedira to hear these revelations, and to feel how strongly 'Orontor want to condemn the two, seems upset.
" For the champion and there' no excuse, Ordinator. I invite you to declare his sentence and give him the punishment to which the clan has the right Grimmerzhul! "
Kaliber is hit by an aura of strength, but a moment before ordinator Arcanis the talk, the shadows from the street you hear a voice yelling " Ordinator! Orontor! wait! Even I have to be heard before sentence! " Surina emerge from caves, dragging the corpse with the now unrecognizable from 'Acid cleric Piccius Drawing.
" I have with me the body of Piccius Drawing, cleric holy champion of the church Tormiana of Waterdeep, and that 'his holy symbol. Some of you saw him reach the atrium, yesterday" - says Surina in trouble, extracting a parchment - "According to the order of the artifact in the winter of the year holy, and as me and 'was declared by Piccius in person, as Kaliber was on her first mission initiation, of his actions, for ethical reasons, reported directly Piccius .
Orontor not believe her ears. The cleric is trying to protect the champion.
" I, being bald Tormiana, ordered the shrine holy champion of the seven pillars in the venom of stinging, and having a mission entrusted to Kaliber recently, the death of the current Piccius I became responsible for the outcome of his mission of initiation, which began in Winterhaven, which ended today with sending the report to Waterdeep, I've just completed. The sanctuary of the atrium has the protection dell'Ordinator Torm Arcanis, and I invoke to justify the actions of the knight of the dragon Platinum Kaliber. He acted according to the mission entrusted to him by his church, which I represent now. "
Orontor disbelief turns all'ordinator
" I do not think will be the legal technicalities of a cult to obscure the view dell'Ordinator. Khedira asked the lives of both defendants. Ordinator, declare them guilty! .
" Wait! " Khedira order." The clan Grimmerzhul claiming damages of 10,000 gold coins for the damage. Only if the defendants do not pay soon, then ask the life .
" What! "says Orontor" Surely these beggars do not have all this money! You're giving them the opportunity 'to escape "
" I decided "replica Khedira.
Now it' s the Ordinator to speak .. the angel lifts off, ready to deliver fatal blows on NAysend and Kaliber, all ' order of the entity 'arcana.
" Khedira deserves his compensation. The two attackers are now marked, and to cover their debt, the clan Grimmerzhul can 'dispose at will of their lives ".
The angel is a gesture against Kaliber Naysend and who are invested with pain, and a bright tattoo on their chest. Then the creature lowers his hands and disappears in a flash.
Cosi 'is also the haze that makes up the Ordinator. The area of silence is disenchanted. Kaliber Naysend and are free.

Surina Shortly after he accompanied them to the temple and medicated to the best of his ability, receive visits from police. The dark elf from Surina at a strong healing potion, and also pulls out a parchment began to recite a ritual to delay the effect of disease on Kaliber. After
assistance, speak to the two adventurers " not think of fleeing it smooth. I agree 'to pay your debt with Khedira. I think there has spared' cause you have named Paldemar. "
"How time we have to pay 10 thousand pieces of gold? "
" There 's a definite time, but Khedira pays' cause it takes Ordinator marked, and therefore will not tolerate 'much for your debt "replica Genda" As for me, you will have the chance' of debt relief immediately. Where are your comrades? "
" do not know. Probably went to the Well of Demons .
"Well . Reach them, then . "- Genda says, pulling out a crumpled map of the maze." Listen and watch the road. I want you to go to the Temple of Baphomet and Paldemar're looking to give him a message. I heard yesterday, but I ended up shipping the scrolls of magic .


Naysend and remain Kaliber amazed. " If you're lucky most of the traps will be reactivated by Paldemar if sustained's henchmen Al'az Taliban during their attack. " Naysend Kaliber and are more and more 'surprised, but still Genda. "There 'time, you must leave immediately. You say that Paldemar Noristo Azer and' compromise, and Orontor soon will come 'to him. "
" better go " - ends - " better keep an eye Orontor. Go "
And the dark elf exits, leaving the mezz'elfo genasi and with many questions.

Wednesday, December 24, 2008

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6B) The attack on the estate of the horn

Despite the day and 'already' been intense Dan, Kaliber, Hoverbeth, Orkut, and Leonard Naysend decide not to waste time and attach the seal of the horn, the interim headquarters of the clan Grimmerzhul, and to get there quickly Leonard go to see if Terrlen and 'back after the "accident" which occurred the day before.
Terrlen and 'his' home', carved a niche in the atrium, and is cleaning and sharpening his weapons. He is still wearing the clothes the day before, bloodstained and torn from its transformation. It is shown that this time, raised his clients are survivors, but says he does not remember anything, and says he does not want them to drive even today in maze, for fear of new "psychic attacks". Leonard tries to reassure him and tell him that without 'a werewolf, and offers a reward of 30 coins to lead to more' soon for a one-way expedition to the estate of the horn, then Terrlen accepts.
Meanwhile, the rest of the group controls the exit to the 'retro' outpost of the clan Grimmerzhul: a passage that should emerge directly on the path of the shadows, beyond the lobby, as marked on the map provided to the atrium to Make it Halfmoon .
Then, following the route discovered three days earlier, after two hours of travel, with no surprises, all come to the brink of the ravine on which 'obtained seal. The five would attack now, hoping that Khedira and others who were reinforced duergar outpost of the atrium are not already 'back.

The path along the cliff leads after some twenty yards in an opening protected by a grating, beyond which can be glimpsed different orc figures.
After a brief minute of preparation, the assault begins. All, without exception, throw in the race for the path, with the wizards that fire missiles in the rear and magical ray of frost, while the orcs are put immediately on the defensive.
Several darts crossbow fire sooner the impact of the adventurers are in office, but no one is seriously wounded heroes.


The group puts on each side of the grate and attacks with shuriken and magic arrows, while the five orcs in the room respond with leaf springs but with long spears held ready for a possible entry of ours. There seems to be no visible opening device of the grate, which seems to be pretty robust.
Leonard, covered by Kaliber (which starts at the door to cover it) identifies a device behind the grille and try to open it to release the lock slider.
Orcs enter into combat with Kaliber, but in the meantime, Leonard is able to open the grate, and the Naysend raises a second, starting the direct combat.
Wizards Orkut and come up with magic or translations ethereal, to support the work of the three warriors martial. In seconds, the orcs are defeated: even one who had almost managed to escape and raise the alarm time is intercepted and killed.

After a quick search, our ship continued forward over the only door that opens onto a corridor onto which six ports.
The group decided to retain the advantage of surprise, and takes every precaution; Hoverbeth begins to recite the ritual of silence so that it includes the three doors' close the corridor.
At the end of the ritual, opening the three gates one after another, only to find rooms rather worthless, two bedroom areas, a temporary armory (no magic weapon).

Hoverbeth start a new ritual to mute the entry into the following three ports, as well as the most 'big can' eavesdrop some noise, like wrought iron. A quick look at one of the ports from which they come uninteresting noise shows a closet with a container of drinking water and another door, which gives the same room noise. Hoverbeth While reciting the ritual, protected from the other, by a side door out a Duergar, which was arming, presumably to begin his shift.
The ensuing battle breaks the ritual and create different dell'eladrin frambusto, 'cause it Naysend Attack and Dan thundering wave him down by a loud noise. Immediately you hear rumors of mobilization by the great door of the hall and Orkut, eavesdropping, he hears a voice in the language of the underground exclaims "go to check! . While the victim is
duergar done by magicians and Kaliber, Orkut and Leonard, they will agree e. .. when the enemy opens the door, Orkut evokes the darkness and Leonard try to close the door in his face and bars. Unfortunately, the ogre who opens the door resists closure, with a bat and starts to deliver blows wildly in the dark, breaking the doors.
Soon the battle degenerates, and all are thrown into the room to fight the enemies, before giving the alarm.


The room seems a kind of casting: many weapons are stacked, and there are furnaces and anvils. Three guards and three orcs throw themselves into combat under the guidance of another duergar evoking poisonous fumes and rain of metal to command a Theurgist. Theurgist is in the backline and is occasionally hit by magic attacks of the magicians, hurls his curse and incites Duergar shouting "... are those of the magicians ... kill them! Kill them, or I will use 'your head like a' Anvil! .
pressure against the defenses of the heroes and 'strong, and Theurgist was forced to retreat over a door that separates the room from one of two bridges over the ravine that were visible from the outside holding the horn.
Enemies fall one after another against the blows of the defenders and hits a surprise to Leonard, and Orkut, and Dan Hoverbeth are interested in Theurgist. This throws him to
eladrin weakening gas, but can not avoid his own death by enveloping shadows and a thundering wave of Dan, who kills him on the bridge.
The rest of the enemies do the same end, and fortunately it seems that nobody is escaped to raise the alarm in other areas of the fort. This' even though the phrase shouted by Theurgist and 'quite worrying, perhaps Duergar already' know who they are?

Searching the room, our weapons are different, a chest with residuum magic value of 200 gold coins, in addition to learning the ritual formula "disenchanting magical items and a strange scepter of bone, which fits the description of the scepter that gendarmes had asked him to retrieve. from the furnace starts two steps: a large hollow in the mountain corridor and the narrow bridge without a parapet on which he had fled the Theurgist, which leads to a closed door to another building. Through the door that overlooks the bridge and 'possible to see a second bridge that stands over the abyss, also communicating with the building with the first bridge. The group decided to temporarily block the door of the bridge using a closet, and proceed down the corridor. Besides a junction and a double door and there 's another corridor with two doors. One of them leads to a warehouse of food and other resources, the other by clearly an area where they're talking about different Duergar. Simple geographical considerations suggest that the room in the port is connected to the second bridge over the ravine that was visible from outside the estate.
But while Orkut is close to listen, someone seems to want to open the door.
In flight, the dark elf sneaks in the store side, closing the door and keeping in play, while the rest of the group, which was less exposed, hides behind the door leading to the corridor from which they arrived, ready to act where the enemy is directing against them.
Orkut feels that the steps of the creature, probably a Duergar, exceeding its goal. It 'may head to the door beyond which await the others. Trying not to get noticed, Orkut half closes the door, hoping to surprise the enemy from behind but ...
Duergar The guard notices him, and turns suspicious, even before Warlock to march and attack, the nano scale of the underground's poisonous spines of his beard and becomes invisible. Orkut tries in vain to target, and the 'escaped.
opens the door and announced to his companions who guard discovered them and it 'disappeared who knows where.
From now on we can considerably that the estate will be 'raised the alarm of their presence at any moment.
The six are hiding in the store to discuss what to do, keeping an eye on the door.

After waiting if something happened in five minutes, and making sure that the room where you first heard voices there was now silently, the group decides to put on fire in that part of the fort.
Trying to open the door because they realize that the room and 'well Duergar barricade and are ready to throw deadly missiles at minimum displacement. It sees an arc from the second bridge over the ravine. The group quickly closes the door ceasing the shooting, and decided to use the flammable material found in the store to set fire to the door and in general that area of \u200b\u200bthe fort.

After having set the fire, the heroes retire in the foundry. And 'now evident that the rest of the estate stara' prepare against a possible attack them. Pero ', less than secret passages, it seems that can not be bypassed or surrounded, groped and then they can attack the building over the bridge, as they are at full power.
After a short preparation, he began his assault. With Hoverbeth in the rear to be sure not to be bypassed, the other five are launched in the running on the bridge. Before Naysend and Kaliber sfondino come to the door and the other bridge guards stationed crossbow darts hurled at the group, and receive worthy response from Eladrin wizards. The mercenary
Genasi breaks down the door to reveal a room full of enemies ready to attack: several bears, duergar, theurgy .. catered 'for everyone!


.. And in the meantime, keeping a roof deck on the other duergar armed with a crossbow and mechanical-magical construct capable of shooting two arrows at the same time begin to harass our heroes over the bridge. But the four
certainly did not intend to be there to be drilling of hits. Leonard Orkut and prepare a rope with hook and throw quickly, trying to hook the new bridge. After two attempts, the rain of squares of the enemy, they can to find a foothold and throw both into the void, with the aim of passing on the bridge. Once under the bridge, without waiting for the enemy to come as you climb, the dark elf teleports with his power to cover travel and climbing to ethereal leonard thanks to the darkness that can 'evoke.
In a flash, the two heroes are back to back on a narrow bridge, a little 'wounded and surrounded by enemies on both sides .. but ready to respond.

If nothing else, Dan hours of the assault on the bridge and not 'more' at the center of the snipers, and can cover the warriors and orcs and shot down four different Duergar, gain entry despite the heavy blasts of poisonous fumes and rains generated by the blades theurgy. A great champion
Duergar, with a heavy hammer and other weapons magic finds its way through the fallen and is about to enter the bridge and deal with our own. From behind the other duergar scream "Rundarr .. no, do not go!", And what the three little uneasy on the bridge.


While the powerful enemy advances toward Naysend from behind Dan has an idea suddenly rushes forward and right, jumping in the air, catching everyone by surprise. In doing so, however, 'can have for a fraction of a second lateral position with respect to Runda, who is watching incredulously as the Eladrin's shooting at a thundering wave. The sample
Duergar is projected back from the collision, falling from the bridge but against all odds' jumps at the bridge and sticks. Dan thrown immediately after the wave, disappears from sight and reappears on the edge of the bridge due to step eladrin fairy. Naysend not think twice and throws up Runda, sliced \u200b\u200bfingers with his sword in both hands and condemning him to fall into the ravine. The way to the room and over the bridge 'now empty, the few remaining enemies are retreating.

Meanwhile Leonard and Orkut is managed efficiently mortal enemies on the bridge.
The construct that repeatedly throws darts and 'particularly dangerous, but is shot down by two, making their way inexorably toward the entrance to the building over the abyss. Behind the door protected by guards, Leonard sees a number of people in turmoil, and among them there 'Khedira Duergar and others who appear to have high degree in the clan.
Rundarr When he dies, while the two advance, it seems clear that the troops are in retreat perched Duergar. Just a couple of orcs are left behind to deal with the adventurers who advance.

Despite the pressure on the two bridges, mainly generated by the force of Kaliber and fireball evoked by Dan, the Duergar able to retreat behind a heavy door, leaving behind dozens of dead bodies and above all ensuring that our 's access to the building.
The five gather in the room and they conquered the situation. I am very hurt, tired, and seem to have already caused 'no little damage to the clan Grimmerzhul, as he had been asked to be Orontor. While resting the corpses frisk and check that no one emerges from the door, they decide that maybe they can still continue to advance, even if the risk that their enemies are more 'strong existing are very well organized in defense and' high. But how many treasures I expect if they managed to defeat the Duergar! Kaliber
decides to drink a potion given to him by Orontor to rejuvenate before a possible next battle, which would see him again at the forefront.
Meanwhile poking observed that some guards had a scroll with the map of the estate, and the forms of defense: marked guard positions, which probably would have been occupied by them recently. Moreover, in a sheet and you 'written descriptions of all six adventurers!


probably were expected ... but how could the Duergar meet you know?
While questioning the question, Kaliber start to feel ill on a ..
The potion Orontor .. seemed to have given him relief at first but now it seems that doing something .. the champion doubled over in pain and with the few forces that are abandoning says .. " .. take me .. take me away from Surin. .
The answer to who has betrayed them now comes clear for all to see: Orontor, their principal! But there 'no time to discuss what to do, the six fire to the area and withdraw to the more' quickly as possible to get back into the hall, hoping Kaliber, now powerless, hard to take enough time to be cured ..

Sunday, December 14, 2008

Pink Cervical Mucus Normal

-_biG-_-Slussen-master pLan_

yaH..



..mAn!!

-_-

Saturday, December 13, 2008

How To Use Epoxy Primer On Galvanized Iron

-_the city 'sOttiLi.3_-


If Armilla is like this because it is unfinished or demolished if there is a spell or just a whim, I do not know. The fact is that it has no walls, no ceilings, no floors: it has nothing that makes it seem a city, except the water pipes that rise vertically where the houses should be spread and where the floors should be: a forest of pipes that end in taps, showers, spouts, overflows. Against the sky whitens any sink or bathtub or other porcelain, like late fruit still hanging from the branches. It seems that the plumbers had finished their work and have gone away before the bricklayers, or that their facilities, indestructible, had survived a disaster, earthquake or corrosion of termites. Abandoned before or after it was inhabited, Armilla not true desert. At any time, looking up between the pipes, it is not uncommon to see one or many young women, slender, not tall in stature, luxuriating in the bathtub, that bend under the showers suspended in space, making ablutions, or combing their long hair in the mirror. In the sun shine the threads of water fanning from the showers, the jets of taps, the spurts, splashes, foam sponges. The explanation I have come to this: the streams of water channeled in the pipes of Armilla remained possession of nymphs and naiads. Accustomed to traveling along underground veins, they found it easy in the new aquatic realm, to burst from multiple fountains, to find new mirrors, new games, new ways of enjoying the water. It may be that their invasion has driven the men, or Armilla may have been built by humans as a votive offering to ingratiate himself with the nymphs, offended at the misuse of the waters. However, now they seem content, these maidens in the morning you hear them singing.

-_-

Friday, December 12, 2008

Did Ge Capital Act Unethically

_pRima-Faculty of Architecture "Ludovico Quaroni where seIiii ??!!_-


Digital Communication Architecture





-_-



-_-

Are Lumineers Easy To Break

-_maNipolAziOni_MenTali_-


pArt_1





pArt_2




-_-

Tuesday, December 9, 2008

Fic Super Sentai Yaoi

5B) New heroics and a gnome from the past

Our fail to return the seven pillars in the lobby late at night, exhausted .
They go immediately to the inn to rest.
The next day, head quickly to check if Terrlen he returned, but there is no trace of him. Kaliber On the other hand, who spent the night at temple as well as the other days, said the morning and come from a warrior dragonborn realms and spoke with Surina and halflings Vadriar , and involved in a discussion related to the cult of troglodytes near the tank which already had heard.
Kaliber explains that he is busy with Surina telling her that he or his companions were busy going to control and vanquish evil , and that just arrived Draconid is preparing to go on a mission, while Vadriar is already spreading the news that the group will destroy the tanks which hurt the atrium is much safer with their presence.
And 'maybe a good opportunity to make your name and make new allies ..

Leonard decides to stay in the lobby to see if something interesting happens, while others go so to speak, and Surina Vadriar, and know the Draconid, Rhogar. The latter seems a good warrior in the army's tactical formations Tymanter, and explains that it was sent in place of his older brother, Paladin of Bahamut who died in battle just before I have to leave for the sacred mission of supporting the army to Surina (an imaginary army against the Underdark, as our understand) and then him because of their blood relationship has committed to come to complete the mission. The bald
Surina is full of enthusiasm, as usual, and prepared two potions of cure for the group. Vadriar explains that accompany them up to near the water tanks and await them in a safe area. Remember that the mission is based on the fact that about two weeks before the halfling had surprised a group of ten tanks troglodytes act suspiciously on magical run by Wizards of Saarun , and is afraid that they are doing evil shamanic rituals ..
Kaliber, Paladin of unorthodox, suggests to Orkut and Dan to just go with their two Rhogar, acknowledging how his presence would be a stretch to complete the mission on the morale of the group, which is not very necessary since the adventure does not is fundamental to the interests group. He will stay at the temple to strengthen its ties with Surina, which can 'always be useful.

The three then leave the maze in the direction of the tanks. After an hour and a half journey, arrive in an area of \u200b\u200bhigh humidity, and Vadriar lets say to follow the path full of puddles. He lit the torch became eternal, continuing into the tunnel until you come to a detour of the step.
Instead of rocks along the tunnel, a high wall of dark stone and metal, full of runes and equipment stands. The wall, 'hot and humid, give off, and every two or three meters and' marked with the symbol of magicians of Saarun.
This is clearly part of the tanks, the device that raises the water in the lobby of the seven pillars.
follow the path that runs alongside the tanks come to a crossroads, and decided to take a winding, dark, damp passage.

Soon Orkut scout sees in the dark shadows .. trying to stop the group that follows him with torches, but it 's too late: a small group of troglodytes and a horrible beast they have identified blue!
Rhogar launches into office, while Orkut moves in the shadows and began to mark and hit enemies with his powers. Dan began hurling missiles from the back of the beast blue magic, which makes crawling and appearing as a hideous worm-billed crow's surrounded by poisonous tentacles from octopus .. a Grick!


The creature dies under the blows of the group before you can flank and harm someone, but the troglodytes who held her hand appears to be relatively resistant. Soon wrestle moves to the curve at the end of the tunnel, dimly lit by a greenish light, and involves three spears troglodytes troglodytes and a shaman who hurls energy blasts from a distance.


Rhogar seems very experienced in fighting, advising and managing the clash in battle to Orkut and Dan where and when to hit. L or shaman takes refuge behind the curve where our see a raised platform with an altar in crude and a hollow ritual magic circle on the ground from which the green light is given off.



The shaman and the last cave dwellers fight to the death, and the help of the magic circle that allowed the shaman to teleport his allies seem to be served very little!
Apparently there was really a kind of cult threatening to lobby: the shaman killed wore a cognegno gear bearing the symbol of magicians of Saarun and has undoubtedly to do with the mechanisms of the tanks. In addition, there are patterns of very rudimentary but would seem incomprehensible magic tanks.
The three steal a precious stone set in the altar, a handful of gold coins, and a magic shield that had been stacked in a pile of bones. Back

atrium after a couple of hours, along with Kaliber Vadriar meet again and Surina are delighted to know that evil tanks and 'defeated, and immediately begin spreading the word of what have been heroic adventurers.
addition atrium and in the meantime 'Hoverbeth arrived from Winterhaven. Explain that the wizards of Cormyr have hunted from the tower and occupied it. Despite this' before he could recover and study some rituals, learn different things about the heavenly language, and read about the history of the tower. To this end he found curious that among the records which were compiled by Valthurn every day and 'marked that about two weeks before the four magicians Saarun "visited the tower and wanted to enter. Valthurn but 'does not permit it to him.

The day is coming to an end and then finally Duergar magic items should have ordered two days before (a stick and a bracket), so everyone decides to go Grimmerzhul outpost to pick up the merchandise and pay the remaining coins. The two
Duergar welcome our guard in the same way: the heavy armored door and 'open and then the band and' asked to wait in a hallway with six doors and a bar.
But instead of negotiating what a boring 'and waiting for them' a trap! A door exits Khedira, the head Grimmerzhul outpost, with a flaming sword (Leonard and notes that 'a swordmage), which already had our' saw when they arrived the Red Wizards, the day before.


As he speaks, the other four ports out seven Duergar armed with crossbows and war hammer whose squares are clearly poisoned. Wear a different alchemical potions, and keep the group under attack.
"I'm sorry welcome you in this way, and there 'nothing personal' debut Khedira. "We were just hired to make a deal happen between you and a person .
Orkut and 'clearly very nervous " who that is? . Dan: " your credibility 'and reliability', Khedira, will suffer 'very .
" is not for you to worry of our business," and while he says that the only unopened door opens and a figure of stature, unarmed, into the room. This Agrid, the gnome that Leonard had captured a week earlier while working to the excavation of the tomb of false Shadraxil on behalf of the cult of Shar, and who had managed to escape during the assault Kaliber Barwin of the store!
" we meet again," says the gnome addressing the Eladrin and Leonard, " but this time are on the other side of the fence " grins. " I'm here 'cause I want something that you have", and indicates Orkut, "Deliver the key you found, and I'll go' way .
Dan notes the deployment of forces and estimates that assume the Duergar will 'cost a lot to Agrid and says " with the money you paid for this farce, you could come directly from us and make us an offer for the key . Meanwhile
Orkut looks around, looking for opportunity 'to win the battle or to escape, but the door behind them and' blindatissima, and do not remember seeing sull'avamposto windows, set against the atrium wall.
" You do not understand, Eladrin .. is not 'a question of money .. " A joke
Leonard interrupts him and angry. "Just now consegnatemi the key, or you will die! "
Orkut is forced to surrender the key to a Duergar disappearing behind a door. Even Agrid not just the key and 'safe with a nod of approval disappears becoming invisible.

Khedira speaks:
"Well . So we had business pending, and not 'our intention to dishonor our agreements "
" You've already' done " says Orkut.
Khedira ignores him and says that if you pay what 'is missing, the will deliver 'the goods (a magic stick and a bracket). The adventurers are charged and Khedira explains that a Duergar awaits them in the inn with the goods. It also explains that, despite Duergar have nothing against them, if they want to do new business with the clan can enter Grimmerzhul nell'avamposto only disarmed, as a precaution.

Leaving outpost safe and sound, as anticipated in the inn are waiting for their magical wares.
Vadriar is bragging in the meantime the great deeds of the heroes against a number of Troglodytes present, and make it over to the group a map of the atrium, which had not yet recovered. also indicates a foreigner, a land called genasi Naysend, arrived a few minutes before at the hostel and looking for adventure and money , who seemed interested in offering Surina missions against the evil of the subsoil. The five
grasp at the chance to know him and recruit him: it seems to be a barbarian warrior of great talent, and his muscles and his sword with both hands speak for him.

Duergar Anger at the time and 'a lot, and with the new resources it seems that the attack on the estate of the horn is an almost morally obliged ...

Sunday, November 30, 2008

Nightmare Campus 2 Online

4B) Third day: exploration and intrigue

While Terrlen Al'azbani explains that the name and not the 'new, and remember that it was the name of Saarun magician who had come to seek information on the maze a few weeks earlier, on group arrived in the lobby from the street shadows e. .. something pretty important is happening. On the mound
the statue of the Minotaur at the center of the atrium, Orontor (along with his guardian made of bronze and all'Ogre Brugg) is talking with some mages in red dress (with several bodyguards genasi and gargoyles). Next to you and 'also Khedira, the outpost Grimmerzhul Duergar responsible, along with three other Duergar. Several speakers
locks are arranged around the circle, and under the hill a large number of individuals (including police, and make it Vadriar) are watching the scene.

The group is close to understanding what is going on. In particular Orkut tries to sneak near the base the hill to hear better what is being said .. but only manages to feel disconnected phrases between Orontor and Red Wizards .. ".. Next time ..". Asking
information quickly, the inhabitants of the atrium and explain that 'the first time that there' s just a magician saarun to welcome the Red Wizards, who for the first time doing business with the Duergar,
Guardian bronze take two boxes, while Duergar you get by taking the remainder. Then they all begin to fall, while the Red Wizards begin to recite a ritual, and the crowd of onlookers fades back to their business.


The group decided to spend the rest of the day (and 'late afternoon) to find information, particularly on the key and found 'the court of the bones'. Decides to begin by the mysterious dark elf emporium, Genda.
Genda welcomes them in the usual sarcastic way. Orkut collects provocations and attempts to Genda intrigue about a mysterious door that can 'only be opened by a big key .. but without success. When the key is displayed, the drow says nothing about them. Do not even bat an eyelid when he was named "the court of the bones."
During the discussion reveals the fact that "knows" that they work for Wizards of Saarun, and is rumored to have a mission, but our refuse. Orkut says that if "they will want to help with information" will be generous about the treasures that will due to their key.

When the group comes to visit Orontor, he receives them kindly as the first time. E 'satisfied that they are affecting the question Duergar, and reassures them that do not have to worry about the consequences, if they were to attack and be sued. Orkut says that whatever are worried because 'people feel that mages are less influential and more' weaker than usual, not only for Duergar, but also to the recent disappearances, as Paldemar or Al'azbani ...
the name Al'azbani, Orontor expressed surprise at least as much as when the adventurers had appointed Paldemar. Explain that Al'azbani Paldemar decided to dig out and remove it before become a powerful and evil, and had hired mercenaries to go to his research in the labyrinth, about a week ago. "It's not 'disappeared, probably soon will be back' with good news of success." The group is silent about his death, and Orontor seems to have been sufficiently shocked and annoyed by the question, then cut short, "whatever it is, and not 'in nobody's interest that we hanged the affairs of Wizards of Saarun. I hope that you want to stop once and for all and indulge in Duergar, if your looking for adventure. Tomorrow I will have 'one or two potions for you.. "

The group then buys two healing potions to the temple of Torm, by Surina, the cleric who Draconid false hopes to eradicate all evil that there 'nell'underdark. Inn in the evening, asking around, they can not get more information about the court of the bones. However people seem to be well aware that the themes mystery, intrigue and information, "Genda sooner or later come to know everything about everyone. But it 's all right, that mind their own business, mostly' ". Or so 'they say. Halflings vanquish stress the importance of the band of slavers, the Bloodreavers.

Kaliber spends the night at the temple, Leonard room in the inn, Dan in trance in the tavern and saloon Orkut decides to rest in a corner keeping in view the general store of policemen throughout the night.
Indeed, at night, Orkut notices that a humanoid figure is small in size, approaching the door of the emporium .. Orkut breaks the trance and try to sneak closer, but be aware that something is wrong e.. mysteriously disappears into thin air, invisible, or teleport, the front door.
Orkut is hiding, trying to eavesdrop, without success. Then he decided to Prearo possible with output being hidden, ready to hook up with a rope.
After about ten minutes by signs of opening the door, and no cover Genda out to look around. Orkut if the row over the 'fast as possible, in the shadows, hiding from a distance. Genda mound of salt on the statue to see better lobby, and who you are hiding. Orkut stops while Genda looks in his direction, and sees something strange. Using the dark powers of obfuscation and teleportation, Orkut escapes Genda as he tries to approach, and without being identified, fades away in the shadows dall'emporio.
immediately reach the inn and told Dan what had happened.
So the two elves decide to continue the quiet night, completing the rest.

The morning after deciding to go by gendarmes to hear if he changed his mind about giving their information. The drow did not change his mind, but offers to buy the key for 300 gold coins. The refusal of the group, says that the key to sell him and 'the best thing you can do, 'cause the proabilmente lose anyway. still insists that the key and 'a lot better to be in his hands than in them, but our not accepting the exchange, and leave dall'emporio wondering how the night tour which received Genda influenced his change opinion .. When they go to

Terrlen Darkseeker to take it for another day of exploration of the labyrinth, they discover that a gnome and 'came from him yesterday morning to ask if he had taken a large key that belonged to a non-dead. Terrlen said that the elf said that some of his customers had the fight and got the key, but did not reveal the identity 'of the group.
Now our people know certain that someone 'interested in their silver key ..
Waiting for magic items ordered from the clan Grimmerzhul arrive in the evening, taking Terrlen to show them where the hideout of Bloodreavers in the maze. Terrlen accept but once again explains that he wants back in the day and definitely do not go into combat. When others asked him 'cause he so' fear of the dangers of the maze, says that in the last period, and 'found displaced more' times, and think they are being attacked psychically (has amnesia ..).

After about two hours walking in the direction of the street shining, arrive in the vicinity 'of the "camera eye", the place where the Bloodreavers should have the headquarters. Terrlen explains that slaveholders are groups of hobgoblins and gnolls, and capture mainly goblins, halflings, humans who are undernourished and held in appalling conditions until they are sold to the highest bidder . Have been declared illegal by the wizards of Saarun, but their business and 'probably still standing.
The group decides that it is not 'the case of an attack now on the eve of their likely grimmerzhul attack on the clan, and then decide to spend the rest of the day in search of short bones. Then he went

Terrlen in areas that do not know, close to the road of shadows, where they met with the wight of the tunic Al'azbani.
try tirelessly to hours, through empty rooms, alcoves and landings raised difficult to access but ... a major port for the key there and their 'track!
After four hours of research, pero ', instead of finding the bones of the court, they encounter a gang of bullies Gnoll trying in vain to seek the group an ambush.
The head of the group, chatter bravado and his henchmen are launched against our own, attacking from all sides with spears, arrows and flagella. A slave goblins hiding in the shadows while the head enters the fray.
Terrlen tries to scram, but finds himself involved in a collision with a hobgoblin that was hidden.
Orkut, Dan, and Leonard Kaliber instead bring more against the wall ' close to avoid being flanked, and start to fight harder using the best of their resources.


The enemies are pretty tough, and they are supernumerary poses to the heroes who try to kill the gnolls while Kaliber if he sees the demonic-looking head. Terrlen can not break away from the goblins, is slightly wounded, but continued to hold his head, injuring him in his time with his short sword.
Kaliber and Orkut can send the group heads to the ground . The first goblin was a prisoner who escapes to a tunnel. Other creatures have stayed if they see the ugly and beginning to show signs of wanting to escape.
Against all expectations, however, 'at that time Terrlen was injured very severely by the goblins and instead of collapsing to the ground, shouts of anger from seizures and got his body begins to swell, to fill up with hair e. .. to turn into a monster!
The scene leaves you flabbergasted onlookers, and scare the goblins that he was fighting with Terrlen. The beast which wer 'became nozzle against the creature already' wound and the membrane in a jiffy.
Dan, Kaliber Orkut and take the opportunity to escape from the fray, into the tunnel they were following before being attacked. Orkut evokes the shadows of the drow in front of the passage, in the hope of discouraging the Terrlen turned to follow them.
Leonard and 'attacked and wounded by Terrlen, and' attempted to answer, but since that the two remaining gnolls are turning their attention to the monster, decides to escape from the shadows and also avoid a clash with his former guide.
Fortunately the fury of the werewolf is directed against the remaining enemies, who have little hope .. and the four run through the halls as much as' they can to try to save themselves : wer a beast does not have control of their actions!


.. this explains the mystery of the fear of Terrlen to enter combat, the amnesia he had mentioned and the recent ill-success of his expeditions!
After you move away enough, our attempt to return to the atrium , knowing to be lost as they fled from the danger in bulk. Yet should not be far away ..

Thursday, November 27, 2008

Gpsphone Pokemon Emerald Walk Through Walls

First Faculty of Architecture "Ludovico Quaroni" Rome "La Spienza "??!! Reflecting


Ludovico Quaroni

"I would like to know how can a physician, surgeon, to become expert in his field without trial continues. The case is the same architect and urbanist. Without the ability to experiment, to exercise on behalf of the working regions, municipalities or state agencies, you can not do anything. Indeed, it boils down to a mere verbal exercise. "



Parish Church in Gibellina
project: 1970-72
creation: 1985
with: Giangiacomo D'Ardia, Luisa Antwerp, Sergio Musmeci Livio and Quaroni

Wednesday, November 26, 2008

Read Please In Spanish



tO



imaginary



racy



Sign



language

.. .. please .. Black Man evolves .. 'U..!

Monday, November 24, 2008

Kate's Plaground Hardcore

3B) First exploration of the labyrinth

The Morning After (the passage of time in the atrium is measured by the roar of the waterfall) the group starts with Terrlen into the street shadows, a large dark corridor, known to be fraught with dangers.
The other main "roads" that goes into the labyrinth are the "shining path" (which is' a set of hall full of statues) and the door of the dragon (which leads into an area of \u200b\u200bthe labyrinth associated with the Underdark ), but whatever the path begins, the maze and 'sufficiently intricate that you can' end up everywhere.
Terrlen states that given the dangers, wants to return before the end of the day. It also explains that if the situation becomes dangerous, he did not participate 'in danger if not forced.

Terrlen leads the group down the street with the explicit request to explore areas that do not know, looking for signs of Duergar. The guide explains that the origin of Duergar are dwarven race in ancient times but has refused to serve the god Moradin, hell to get benefits of origin, which helped them to free themselves from slavery 'of MindFlyers. So now most venerated Duergar Asmodeus. In the atrium are tolerated because 'the Wizards of Saarun were installed when the Duergar were already' in this area, and have never been subject to the rules and charges magicians.
While advancing, changing more 'time management and overcoming areas collapsed, and winding stairs, at one point after three hours of departure Terrlen stops the group saying that there is' something wrong. Un'odore feels weird .. asked the group to quickly go and check the two streets that are in the area. While
Dan Leonard and follow a corridor, Terrlen, Orkut and Kaliber make for a longer tunnel 'wide and with several openings on the walls, the only light provided by the eternal torch. Here openings Hull, in a coordinated pack, 6 hyenas attack immediately and the three hellish! Terrlen have time to climb on the rock, and the beasts throw themselves upon the evil paladin and the warlock. Their filling pressure and 'devastating, even before Dan Leonard and hear the sounds of the attack, Kaliber and Orkut are cornered, and hurl spells against flagellate very hungry creatures.


While the other two adventurers are unaware of the danger of the companions (as they have ventured into an empty room downstairs), the animals continue to bite, supernumerary, and puts to test the skills' of Orkut and Kaliber .. two, three, four beasts fall under the powers of the two heroes, but the injuries are so many, and Kaliber trying to save Orkut by a beast with the care of laying on of hands, falls to the ground at the mercy 'of hyenas. Orkut and 'too much hurt, but decides to use its best powers, and with a burst of fire and black magic destroys the remaining two hyenas, and then assist his friend Paladin of Bahamut.

Dan Leonard and come and watch the scene of blood astonished .... should not divide the group in the maze! Terrlen goes from hiding and helping two injured to recover. Despite the effort, after a quarter of an hour and the group 'ready to continue the exploration.
If nothing else, the fate reward the heroes of the danger of death .. Terrlen it identifies the ground after a short runic signs of the clan and Grimmerzhul dart to the tunnel that seem to be comfortable only for dwarfs, our reach what appears to be the estate of Corno !
The tunnel ends at a ravine of which we can see the bottom, but that it 'bordered by a path that leads to a set of battlements in ruin, but are certainly areas. Two bridges connect the ramparts, and cross the ravine. And a door protected by a grate (and at least two ogres, that can be seen beyond the fence) introduces the path to the structure.
The estate seems to be an overall very well protected.


Feeling unprepared for an onslaught of those proportions, our lobby decide to return to develop a plan and memorize well the path to return to the estate of the horn. But once again
the maze and 'ready to show the group that you can not' walk very quietly for the tunnel dell'underdark ..
Towards the way back, less than an hour from the atrium (according to Terrlen), near the turn of a wide corridor, the group starts to feel cold mutterings ... Orkut, who knows the language of the deep ', recognizes that the low voice is repeating a refrain of "... the court ... the court of bones ... bones ...". And it 'clear that everyone is talking about is fast approaching!

Terrlen supports fast his torch to a reckless eternal wall, while Leonard off his hand. Orkut, Kaliber and how they can lurk in the vicinity (Kaliber ready to attack enemies behind a large rock), while Leonard and Dan retreat in darkness' (along with Terrlen).
A Wight, with a sentient undead mage powers, advancing beyond the curve, accompanied by four zombies wrapped in a light blue . The Wight sees the light of the torch and exclaimed in a loud voice, always speaking of the underground "We're neighbors! The court of the bones is at hand Go and find the light ..". Wight Zombies advance while still in the rear .. approach the hideout of Kaliber and Orkut e. ..
Kaliber out of step with Aeris, the sword given to him by Sir Keegan, mowing a zombie in two at once. Immediately reward him with the sword invigorating energy. Orkut comes out and immediately attacked, with his dark curse and moving quickly through the enemies.
Even Dan Leonard and out of the closet, one with magic missiles and Shuriken.
The zombies get up in the air, levitate! And those not employed launch a charge against the steering wheel Kaliber and Orkut. The wight is repaired in the dark 'over the curve and yelling "kill them ... for the court of the bones!" throws energy balls and necrotic with a spell revives the zombie that had been sliced \u200b\u200bby Kaliber.
The battle continues, with Dan that evokes the shadows and wrap in 'teacher, Orkut shots that damn settles at a distance, Kaliber who abandons his sword to go to the more' heavy whip, and Leonard, which flows into the mixture, covering two sharp blows of zombies, blinding them. In
coverage, Kaliber Wight continues to target, but that 'and' sheltered un'ammasso of rubble, and can not be hit while dealing with zombies. Dan summons a fireball that monitors two zombies and lights the area where 'hidden Wight.

By coordinating the group, and the devastating effect of the power of enemies on Orkut which he cursed, the zombies are defeated, and Wight was also wounded by Dan is loaded by Kaliber, horror shows its face and rejects the attackers shouting "let me." Then running in retreat, to its full capacity '. But the group has no intention to let it go, and Orkut was closed at the shoulders.
search the undead, as well as the heavy silver key from the scope of Wight, and 'clear that the four zombies wore robes and symbols that lead back to the worship of Shar, the same who had infiltrated Winterhaven. The Garments of Wight does not have symbols, but are clearly those of a magician Saarun, and a plaque behind the collar bearing the name engraved in gold "Al Az'bani.

Terrlen Darkseeker emerges obscurity 'and meet the group. "Let's go back to the atrium before having more surprises," he says. Reflecting on what has to do with the worship of Shar with the atrium and the Wizards of Saarun, the group follows the guide to the lobby of the seven pillars ...