Sunday, November 30, 2008

Nightmare Campus 2 Online

4B) Third day: exploration and intrigue

While Terrlen Al'azbani explains that the name and not the 'new, and remember that it was the name of Saarun magician who had come to seek information on the maze a few weeks earlier, on group arrived in the lobby from the street shadows e. .. something pretty important is happening. On the mound
the statue of the Minotaur at the center of the atrium, Orontor (along with his guardian made of bronze and all'Ogre Brugg) is talking with some mages in red dress (with several bodyguards genasi and gargoyles). Next to you and 'also Khedira, the outpost Grimmerzhul Duergar responsible, along with three other Duergar. Several speakers
locks are arranged around the circle, and under the hill a large number of individuals (including police, and make it Vadriar) are watching the scene.

The group is close to understanding what is going on. In particular Orkut tries to sneak near the base the hill to hear better what is being said .. but only manages to feel disconnected phrases between Orontor and Red Wizards .. ".. Next time ..". Asking
information quickly, the inhabitants of the atrium and explain that 'the first time that there' s just a magician saarun to welcome the Red Wizards, who for the first time doing business with the Duergar,
Guardian bronze take two boxes, while Duergar you get by taking the remainder. Then they all begin to fall, while the Red Wizards begin to recite a ritual, and the crowd of onlookers fades back to their business.


The group decided to spend the rest of the day (and 'late afternoon) to find information, particularly on the key and found 'the court of the bones'. Decides to begin by the mysterious dark elf emporium, Genda.
Genda welcomes them in the usual sarcastic way. Orkut collects provocations and attempts to Genda intrigue about a mysterious door that can 'only be opened by a big key .. but without success. When the key is displayed, the drow says nothing about them. Do not even bat an eyelid when he was named "the court of the bones."
During the discussion reveals the fact that "knows" that they work for Wizards of Saarun, and is rumored to have a mission, but our refuse. Orkut says that if "they will want to help with information" will be generous about the treasures that will due to their key.

When the group comes to visit Orontor, he receives them kindly as the first time. E 'satisfied that they are affecting the question Duergar, and reassures them that do not have to worry about the consequences, if they were to attack and be sued. Orkut says that whatever are worried because 'people feel that mages are less influential and more' weaker than usual, not only for Duergar, but also to the recent disappearances, as Paldemar or Al'azbani ...
the name Al'azbani, Orontor expressed surprise at least as much as when the adventurers had appointed Paldemar. Explain that Al'azbani Paldemar decided to dig out and remove it before become a powerful and evil, and had hired mercenaries to go to his research in the labyrinth, about a week ago. "It's not 'disappeared, probably soon will be back' with good news of success." The group is silent about his death, and Orontor seems to have been sufficiently shocked and annoyed by the question, then cut short, "whatever it is, and not 'in nobody's interest that we hanged the affairs of Wizards of Saarun. I hope that you want to stop once and for all and indulge in Duergar, if your looking for adventure. Tomorrow I will have 'one or two potions for you.. "

The group then buys two healing potions to the temple of Torm, by Surina, the cleric who Draconid false hopes to eradicate all evil that there 'nell'underdark. Inn in the evening, asking around, they can not get more information about the court of the bones. However people seem to be well aware that the themes mystery, intrigue and information, "Genda sooner or later come to know everything about everyone. But it 's all right, that mind their own business, mostly' ". Or so 'they say. Halflings vanquish stress the importance of the band of slavers, the Bloodreavers.

Kaliber spends the night at the temple, Leonard room in the inn, Dan in trance in the tavern and saloon Orkut decides to rest in a corner keeping in view the general store of policemen throughout the night.
Indeed, at night, Orkut notices that a humanoid figure is small in size, approaching the door of the emporium .. Orkut breaks the trance and try to sneak closer, but be aware that something is wrong e.. mysteriously disappears into thin air, invisible, or teleport, the front door.
Orkut is hiding, trying to eavesdrop, without success. Then he decided to Prearo possible with output being hidden, ready to hook up with a rope.
After about ten minutes by signs of opening the door, and no cover Genda out to look around. Orkut if the row over the 'fast as possible, in the shadows, hiding from a distance. Genda mound of salt on the statue to see better lobby, and who you are hiding. Orkut stops while Genda looks in his direction, and sees something strange. Using the dark powers of obfuscation and teleportation, Orkut escapes Genda as he tries to approach, and without being identified, fades away in the shadows dall'emporio.
immediately reach the inn and told Dan what had happened.
So the two elves decide to continue the quiet night, completing the rest.

The morning after deciding to go by gendarmes to hear if he changed his mind about giving their information. The drow did not change his mind, but offers to buy the key for 300 gold coins. The refusal of the group, says that the key to sell him and 'the best thing you can do, 'cause the proabilmente lose anyway. still insists that the key and 'a lot better to be in his hands than in them, but our not accepting the exchange, and leave dall'emporio wondering how the night tour which received Genda influenced his change opinion .. When they go to

Terrlen Darkseeker to take it for another day of exploration of the labyrinth, they discover that a gnome and 'came from him yesterday morning to ask if he had taken a large key that belonged to a non-dead. Terrlen said that the elf said that some of his customers had the fight and got the key, but did not reveal the identity 'of the group.
Now our people know certain that someone 'interested in their silver key ..
Waiting for magic items ordered from the clan Grimmerzhul arrive in the evening, taking Terrlen to show them where the hideout of Bloodreavers in the maze. Terrlen accept but once again explains that he wants back in the day and definitely do not go into combat. When others asked him 'cause he so' fear of the dangers of the maze, says that in the last period, and 'found displaced more' times, and think they are being attacked psychically (has amnesia ..).

After about two hours walking in the direction of the street shining, arrive in the vicinity 'of the "camera eye", the place where the Bloodreavers should have the headquarters. Terrlen explains that slaveholders are groups of hobgoblins and gnolls, and capture mainly goblins, halflings, humans who are undernourished and held in appalling conditions until they are sold to the highest bidder . Have been declared illegal by the wizards of Saarun, but their business and 'probably still standing.
The group decides that it is not 'the case of an attack now on the eve of their likely grimmerzhul attack on the clan, and then decide to spend the rest of the day in search of short bones. Then he went

Terrlen in areas that do not know, close to the road of shadows, where they met with the wight of the tunic Al'azbani.
try tirelessly to hours, through empty rooms, alcoves and landings raised difficult to access but ... a major port for the key there and their 'track!
After four hours of research, pero ', instead of finding the bones of the court, they encounter a gang of bullies Gnoll trying in vain to seek the group an ambush.
The head of the group, chatter bravado and his henchmen are launched against our own, attacking from all sides with spears, arrows and flagella. A slave goblins hiding in the shadows while the head enters the fray.
Terrlen tries to scram, but finds himself involved in a collision with a hobgoblin that was hidden.
Orkut, Dan, and Leonard Kaliber instead bring more against the wall ' close to avoid being flanked, and start to fight harder using the best of their resources.


The enemies are pretty tough, and they are supernumerary poses to the heroes who try to kill the gnolls while Kaliber if he sees the demonic-looking head. Terrlen can not break away from the goblins, is slightly wounded, but continued to hold his head, injuring him in his time with his short sword.
Kaliber and Orkut can send the group heads to the ground . The first goblin was a prisoner who escapes to a tunnel. Other creatures have stayed if they see the ugly and beginning to show signs of wanting to escape.
Against all expectations, however, 'at that time Terrlen was injured very severely by the goblins and instead of collapsing to the ground, shouts of anger from seizures and got his body begins to swell, to fill up with hair e. .. to turn into a monster!
The scene leaves you flabbergasted onlookers, and scare the goblins that he was fighting with Terrlen. The beast which wer 'became nozzle against the creature already' wound and the membrane in a jiffy.
Dan, Kaliber Orkut and take the opportunity to escape from the fray, into the tunnel they were following before being attacked. Orkut evokes the shadows of the drow in front of the passage, in the hope of discouraging the Terrlen turned to follow them.
Leonard and 'attacked and wounded by Terrlen, and' attempted to answer, but since that the two remaining gnolls are turning their attention to the monster, decides to escape from the shadows and also avoid a clash with his former guide.
Fortunately the fury of the werewolf is directed against the remaining enemies, who have little hope .. and the four run through the halls as much as' they can to try to save themselves : wer a beast does not have control of their actions!


.. this explains the mystery of the fear of Terrlen to enter combat, the amnesia he had mentioned and the recent ill-success of his expeditions!
After you move away enough, our attempt to return to the atrium , knowing to be lost as they fled from the danger in bulk. Yet should not be far away ..

Thursday, November 27, 2008

Gpsphone Pokemon Emerald Walk Through Walls

First Faculty of Architecture "Ludovico Quaroni" Rome "La Spienza "??!! Reflecting


Ludovico Quaroni

"I would like to know how can a physician, surgeon, to become expert in his field without trial continues. The case is the same architect and urbanist. Without the ability to experiment, to exercise on behalf of the working regions, municipalities or state agencies, you can not do anything. Indeed, it boils down to a mere verbal exercise. "



Parish Church in Gibellina
project: 1970-72
creation: 1985
with: Giangiacomo D'Ardia, Luisa Antwerp, Sergio Musmeci Livio and Quaroni

Wednesday, November 26, 2008

Read Please In Spanish



tO



imaginary



racy



Sign



language

.. .. please .. Black Man evolves .. 'U..!

Monday, November 24, 2008

Kate's Plaground Hardcore

3B) First exploration of the labyrinth

The Morning After (the passage of time in the atrium is measured by the roar of the waterfall) the group starts with Terrlen into the street shadows, a large dark corridor, known to be fraught with dangers.
The other main "roads" that goes into the labyrinth are the "shining path" (which is' a set of hall full of statues) and the door of the dragon (which leads into an area of \u200b\u200bthe labyrinth associated with the Underdark ), but whatever the path begins, the maze and 'sufficiently intricate that you can' end up everywhere.
Terrlen states that given the dangers, wants to return before the end of the day. It also explains that if the situation becomes dangerous, he did not participate 'in danger if not forced.

Terrlen leads the group down the street with the explicit request to explore areas that do not know, looking for signs of Duergar. The guide explains that the origin of Duergar are dwarven race in ancient times but has refused to serve the god Moradin, hell to get benefits of origin, which helped them to free themselves from slavery 'of MindFlyers. So now most venerated Duergar Asmodeus. In the atrium are tolerated because 'the Wizards of Saarun were installed when the Duergar were already' in this area, and have never been subject to the rules and charges magicians.
While advancing, changing more 'time management and overcoming areas collapsed, and winding stairs, at one point after three hours of departure Terrlen stops the group saying that there is' something wrong. Un'odore feels weird .. asked the group to quickly go and check the two streets that are in the area. While
Dan Leonard and follow a corridor, Terrlen, Orkut and Kaliber make for a longer tunnel 'wide and with several openings on the walls, the only light provided by the eternal torch. Here openings Hull, in a coordinated pack, 6 hyenas attack immediately and the three hellish! Terrlen have time to climb on the rock, and the beasts throw themselves upon the evil paladin and the warlock. Their filling pressure and 'devastating, even before Dan Leonard and hear the sounds of the attack, Kaliber and Orkut are cornered, and hurl spells against flagellate very hungry creatures.


While the other two adventurers are unaware of the danger of the companions (as they have ventured into an empty room downstairs), the animals continue to bite, supernumerary, and puts to test the skills' of Orkut and Kaliber .. two, three, four beasts fall under the powers of the two heroes, but the injuries are so many, and Kaliber trying to save Orkut by a beast with the care of laying on of hands, falls to the ground at the mercy 'of hyenas. Orkut and 'too much hurt, but decides to use its best powers, and with a burst of fire and black magic destroys the remaining two hyenas, and then assist his friend Paladin of Bahamut.

Dan Leonard and come and watch the scene of blood astonished .... should not divide the group in the maze! Terrlen goes from hiding and helping two injured to recover. Despite the effort, after a quarter of an hour and the group 'ready to continue the exploration.
If nothing else, the fate reward the heroes of the danger of death .. Terrlen it identifies the ground after a short runic signs of the clan and Grimmerzhul dart to the tunnel that seem to be comfortable only for dwarfs, our reach what appears to be the estate of Corno !
The tunnel ends at a ravine of which we can see the bottom, but that it 'bordered by a path that leads to a set of battlements in ruin, but are certainly areas. Two bridges connect the ramparts, and cross the ravine. And a door protected by a grate (and at least two ogres, that can be seen beyond the fence) introduces the path to the structure.
The estate seems to be an overall very well protected.


Feeling unprepared for an onslaught of those proportions, our lobby decide to return to develop a plan and memorize well the path to return to the estate of the horn. But once again
the maze and 'ready to show the group that you can not' walk very quietly for the tunnel dell'underdark ..
Towards the way back, less than an hour from the atrium (according to Terrlen), near the turn of a wide corridor, the group starts to feel cold mutterings ... Orkut, who knows the language of the deep ', recognizes that the low voice is repeating a refrain of "... the court ... the court of bones ... bones ...". And it 'clear that everyone is talking about is fast approaching!

Terrlen supports fast his torch to a reckless eternal wall, while Leonard off his hand. Orkut, Kaliber and how they can lurk in the vicinity (Kaliber ready to attack enemies behind a large rock), while Leonard and Dan retreat in darkness' (along with Terrlen).
A Wight, with a sentient undead mage powers, advancing beyond the curve, accompanied by four zombies wrapped in a light blue . The Wight sees the light of the torch and exclaimed in a loud voice, always speaking of the underground "We're neighbors! The court of the bones is at hand Go and find the light ..". Wight Zombies advance while still in the rear .. approach the hideout of Kaliber and Orkut e. ..
Kaliber out of step with Aeris, the sword given to him by Sir Keegan, mowing a zombie in two at once. Immediately reward him with the sword invigorating energy. Orkut comes out and immediately attacked, with his dark curse and moving quickly through the enemies.
Even Dan Leonard and out of the closet, one with magic missiles and Shuriken.
The zombies get up in the air, levitate! And those not employed launch a charge against the steering wheel Kaliber and Orkut. The wight is repaired in the dark 'over the curve and yelling "kill them ... for the court of the bones!" throws energy balls and necrotic with a spell revives the zombie that had been sliced \u200b\u200bby Kaliber.
The battle continues, with Dan that evokes the shadows and wrap in 'teacher, Orkut shots that damn settles at a distance, Kaliber who abandons his sword to go to the more' heavy whip, and Leonard, which flows into the mixture, covering two sharp blows of zombies, blinding them. In
coverage, Kaliber Wight continues to target, but that 'and' sheltered un'ammasso of rubble, and can not be hit while dealing with zombies. Dan summons a fireball that monitors two zombies and lights the area where 'hidden Wight.

By coordinating the group, and the devastating effect of the power of enemies on Orkut which he cursed, the zombies are defeated, and Wight was also wounded by Dan is loaded by Kaliber, horror shows its face and rejects the attackers shouting "let me." Then running in retreat, to its full capacity '. But the group has no intention to let it go, and Orkut was closed at the shoulders.
search the undead, as well as the heavy silver key from the scope of Wight, and 'clear that the four zombies wore robes and symbols that lead back to the worship of Shar, the same who had infiltrated Winterhaven. The Garments of Wight does not have symbols, but are clearly those of a magician Saarun, and a plaque behind the collar bearing the name engraved in gold "Al Az'bani.

Terrlen Darkseeker emerges obscurity 'and meet the group. "Let's go back to the atrium before having more surprises," he says. Reflecting on what has to do with the worship of Shar with the atrium and the Wizards of Saarun, the group follows the guide to the lobby of the seven pillars ...

Saturday, November 22, 2008

How Can U Tell If A Ruby Pendant Is Real

loUis_i_kaHn





".. One of the cornerstones of my work (...) is the awareness that each building belongs to an institution 's man. It is with the deepest veneration by the inspiration which have resulted in the formation of institutions and beauty of interpretation which gave architecture (...) The aspirations of man, what inspires them, are the beginning of the architect's work .. "

loUis_i_kaHn


Alder_Philadelphia_Pennsylvania_LIK_1954 House






Weber Casa De Vore_Montgomery County_Pennsylvania_LIK_1954






Washington University Library_U.SA_LIK_1956






Salk Research Institute_La Jolla_California_LIK_1960_1965






First Unitarian and School_Rochester_NY_USA_LIK_1967_1969






References:

http://www.parametro.it/estratto261.htm
http: / / icar.poliba.it / storiacontemporanea / authors / kahnlouis / schedauto.htm
http://architettura.supereva.com/coffeebreak/20001122/


Sunday, November 16, 2008

Green, Purple, Tiffany Blue Wedding

2B) The lobby of the seven pillars

After several hours of our journey come to the mountain of Thunderpeaks known as "mountain of the spiral of thunder." In fact, after a tortuous path (dismounted) are faced with a huge opening up a mountain peak that is lost in storm clouds.
Quickly the group walks through the tunnel that should lead to the underground city in the atrium.


After a few minutes' walk, the tunnel is beginning to be intermittently lit by torches eternal magic (which, unfortunately, lose their magic if removed from the windows), and begin to appear several crossroads, although it is always clear direction the main route. In one of these crossroads, at a certain point, the group hears voices coming from a secondary tunnel. Approaching it is clear that the entries are of a orc, and come from a door ajar.
Orkut approaches the door and look, the other behind him (Kaliber keep at bay the horses). In a room with the wooden barrels, a halflings and hobgoblins are discussing several unfriendly.
" Piccoletto, varrai at least 10 gold coins. What you run away, do not you escape? . " 10? Was cool, I'm worth at least 20, if you leave me free.'m Atrium! . While the chief hobgloblin chatter that the labyrinth is dangerous and no one will never to seek, Orkut decides to intervene.
bursts into the room, followed by the fly and Dan Leonard.
The hobgoblins are taken by surprise. Orkut begins to throw his magic and curses with dark eyes hurt one of them. Dan evokes shadows enveloping which is master, while Leonard throws shurken death.


The halfling hides under a table while the battle rages. Soon Orkut is forced to summon the shadows to confuse the enemy and give Leonard a good chance of killing the creatures. After some bloody, blows up a spell that kills enemies and release the power of his dark golden to weaken others. The halfling seems
take advantage of a time when everyone is busy fighting to escape quickly, despite our best to order him to stop! Leonard disengaged and chases him out of the room, while others end their enemies without mercy.

After a few seconds the halfling, hidden, is identified by Leonard and trapped by Dan Orkut asks him: "You have saved my life. Who are you and what you wanted?"
"Thank you ... my name Make it crescent, and live the atrium. They wanted to enslave me, are part of the band of Bloodreavers, looking for victims everywhere ..". The group discovers that he is the son of the Force to which manages the inn atrium, and in exchange for saving his life, get at least one free night and general information from Make it.
Force to guide them through the last part of the "street of lanterns," and explains that the lobby is governed by the wizards of Saarun, and are now all committed to one day in a ritual to protect the site from the dragon Shadraxil, who returned recently and attacked Winterhaven. Metre group is laughing in his sleeve, there's seven pillars of the atrium.

The lobby is an impressive underground complex. Almost the size of Winterhaven, is supported by seven pillars and crossed by an underground river with a waterfall that starts and ends in a small lake. It 's a place whose walls are lined with natural rock niches and corridors that you submit in the dark, more or less large. And at the center, other fortified buildings represent civility in this unsettling place.


The group is just in time to see a store of gems and precious stones, an area where they can rest their horses, and several other buildings when a building comes from a very massive ogre that immediately directs his attention to newcomers.
Make it: "Oh, oh, that's Brugg. Work with the magicians of Saarun. Be kind and do what it says ... you are not registered yet. Me I slipped out, not very friendly ..". "Do not move," ordered him to Orkut.
Brugg approaches, is armed with magical weapons and his club is studded with gems Paccani.
"AHA! Newcomers. Piccoletto and armed! And running with the coward mezzouomo. Aha, I am Brugg, and take charge of the welcome .. how are you? Five? Seven? Are seventy pieces of gold.".
Orkut protest saying he did not have money and leads to an ogre, and it generates nearly a fight. In the meantime, if you Make it slips away, and Leonard all'ogre now pays 10 coins. Kaliber Trying to cool the situation, and end with a bit 'of diplomacy they're doing by adding 40 gold coins, while being in a hot situation with Brugg. "There will be other charges," she says as she walks away.
Leonard says that is not going to Orkut to follow in his provocations that can harm everyone.

The four are to register by the wise men of Saarun the fort entrance. After spending a magical guardian of bronze (a robot controlled by a magical medallion, said Orkut) the group is greeted by the magician Orontor.


Orontor shows friendly, but clearly is a man who likes to feel respected. It asks why are our atrium and warns them not to do too angry Brugg. As soon as I tell him that our people participated in the defense of Winterhaven and Shadraxil is defeated, Orontor seems troubled, and said that other magicians are preparing a Saarun ritual to defend themselves from attack, particularly from dracolich .. though perhaps not now needed most.
seems a little canceled even when the group is the name of Paldemar. "Paldemar is no longer a magician Saarun ... for quite some time now. He has chosen a more questionable morals of our own, we have become a follower of Cyric, the god of lies and that is hiding somewhere and plot against us. Better not make him too much, around the hall. "
Orontor specifies that trade magic is temporarily suspended because of the ritual, but you can still place your order, one week for each other. In this regard, the group says that if they are interested adventure, a job would be done discreetly .. This would give a strong blow to the economy outpost Duergar (dwarf underground, source of evil) Grimmerzuhl clan, which is competing in the wizarding wares in the lobby. In fact, even their trading magic items, and are not subject to the law of Wizards of Saarun dell'underdark because they lived in this area long before the arrival of the wizards to fill the atrium. If the group is interested
sitratterebbe to attack and damage the "seal of the horn", which is the basis of trade between the city and the station Duergar nell'underdark trade atrium. It is located somewhere in the maze, to the street shadows, but only Duergar know the exact location .. Shortly after the group

Orontor salutes and begins to explore the rest of the atrium. Besides the store of gems, the niches and the stable before the river and the bridges that cross the tavern is recognizable Halfmoon, several residential areas, and a fine palace style Cormyr. In the second part of the city across the river, a large elevation houses a giant statue of a minotaur. Behind this small hill, there is a general store, and against the rock wall, next to a dark tunnel, there is an outpost of the clan Grimmerzhul first appointed. E 'also recognized a strong tower against the wall, the symbol of magicians of Saarun. In addition to buildings, roads and several doors leading out from the atrium ..
Judging from the passers-by and shopkeepers, the atrium seems populated by all sorts of creatures, from mezz'orchi and goblins, dark elves and halflings ...


They go to the store.
This time waiting for the entry and 'a dark elf named police. Genda immediately notice the kind of Orkut (although disguised) and says .. "Who we got lost .. a drow from overground? Or are you a servant of Lolth?". After an evasive answer to the group asks if Genda sells magic items. The drow shows and explains that his sarcastic and 'a store of objects of value arcane dell'underdark from various areas, mainly things found in the maze, but that is not 'authorized to trade in magical items. Although this suggests the purchase of a solid silver ball that says it has been found to levitate above a pool of water shining magical. After a short negotiation Kaliber and sell the item to Leonard for 50 gold coins. Genda seems very knowledgeable about the life of the atrium, and also explains that the day will come 'weekly shipment of Red Wizards merchandise with magic.


At the request of a deck of cards dragonpoker Leonard, gendarmes invited to go to Noristo Azer, the luxurious palace towards the entrance.

Mr. Azer accept in person the group, posing as a man who can 'to get any goods for sale in Suzail (capital of Cormyr) atrium within 4 days. It 'clearly in acrimony with the citizens and nobles cormyreani, the group holding the game. Azer shows several luxury wares (wine, furniture, fine fabrics). With regard to merchandise magic, as the wizards of Saarun are temporarily "closed," Azer suggests subheading to go to the outpost duergar Grimmerzhul clan, which recently began a good turnover. Azer
After greeting the group goes to the station of Commerce Duergar clan.

Duergar A guard is posted outside entry, and upon arrival turns big bolts and escort the group into an atrium, where a second nano comes out of a door and asks what they want the adventurers. The group says it is interested in magic items, shields, boots, cloaks, sticks and alchemical formulas warlock. The duergar from a book says it can get some of the items requested. Leonard buy formula, Orkut asks for a stick of cruelty (which will come in three days), Kaliber and a normal shield.
Dan contracted to a bracket by purchasing a magical defensive over 'weak pending change with the more' strong coming in two days.


The outpost seems to be well protected, and leaving the group disperses to seek information, especially in the inn.
E 'frequently by people of all types, there' s even a beggar kobold entry. Erra quickly know the landlord (who thanks them for having saved his nephew) and a minstrel halfling named Vadriar that seems very interested in the history of the Battle of Winterhaven. It also explains that would drive out an evil cult dedicated to the god of troglodytes who Torog base near the tanks of water purification in the labyrinth , and was very pleased to have adventurers to his side.
They also know that at the foot of the great statue of the Minotaur at the center of the city 'and there' a ring of teleportation, using wizards. Orkut goes to visit and score the runes, which are not encrypted.
Always know Terrlen Darkseeker inn, a man of middle age 'which is mentioned by all as the best guide in the maze. Although lately there are rumors that its shipments have not gone well, and he 's often been the only survivor. However all consider him trustworthy.
After a chat group hires him for a day to go and explore the way of the shadows in search of the estate of the horn, the station duergar. Terrlen not know where he is, but it 's ready to go and explore areas that knows a few kilometers from the atrium if returning by the end of the day.
It was agreed to leave the next day, then the group is resting comfortably at the inn, the night offered by Halfmoon ..