Tuesday, September 23, 2008

Whp Should Wear Amethyst

14) chasing Kalarel

Our heroes then decide to return to the room with the huge statue in the center, and try to overcome it, they feel safe despite the presence of some traps.

Assuming the classical position "S2" are about to enter, but are stopped by a voice: Dan Poe, who arrived half way back to WinterHaven was achieved by a telepathic message to Sir Keegan, now free, which announced the need for its presence at the fort, so went back.

Aggiornatisi short position ("S3"), the heroes enter the room, and once you come too close to the central statue triggers uproar: the doors close mechanically, and the huge statue begins to attack its nearest enemy , Gardland.
Gardland stands to support the fight with the big statue, and also Kaliber approaches for the same purpose, Leonard and Dan are in the back by attacking from a distance. The statue is more fragile than expected, and our not take too long to crumble, but the problems are not over!

Shortly after entering, the heroes were aware of the presence Two statues of two other corners of the room, but we had too because of the imposing statue of the central case. Immediately after defeating the latter, however, the additional two statues are activated, due to the excessive approach of Gardland and Kaliber, and begin to emit fiery snort, which not only hurt the defenders they are also a few steps back!

Start a new confrontation, where the two statues, attempting to synergistically use its breath so that it can hit as many in one go, but this clash, though a more strategic, there appears to be particularly lethal.
Crumble the other statues to the group decides to stay a few minutes, even to regain his strength, and meanwhile they start searching the room.

Leonard realizes a hidden panel on the statue of the giant, opening it and realize that, with some forethought, you could turn off groped hence the giant stone.
After just 5 minutes you hear a loud metallic noise: the doors reopened for themselves!


Meanwhile, the group is the exit from the room (very close actually, but the whole room was lit only by the two torches in the group and was not immediately clear where it was), but even here the situation seems simple: 4 smaller statues are arranged a rectangle in the hall in which the short side, opposite the room of origin of the group, this is the exit door. The group is sure to be another trap, and groped Leonard decides to switch them off, using a similar panel that is on them.

After some difficulties can deactivate two, but before they groped for a third off the group decides to send in the hall and Kaliber Gardland.
As soon as they enter the perimeter, the doors close again, a rising force barrier covering the area between the statues, and finally opens a mouth from above the door, which starts to enter Water! From the outside
Leonard and Dan are impotent: they can not cross the barrier, the statues on their side are those already disabled, and Dan watching the port of entry discovered that is also blocked by magic, and trying to open it actually worsens the situation .

Gardland troano and Caliber will soon be in trouble: the water begins to swirl vigorously inside the barrier, and struggle to stand firm on their feet. They try to attack the statues remained, but the current slams them a couple of times, making them clash and hurt on the statues.
After a moment of panic, however, manage to break one of the two statues, and the magical barrier is lost.

Taking stock of the situation, and feeling a lot of enemies through the door, Dan uses his most powerful spells, fireballs, and he decides to break through the exit door with it, making progress in the next room .

In this way, however, can hurt a few monsters at once: apparently different zombies were waiting heroes, and start another battle, which is handled fairly quickly, using walls, narrow passages, corridors and when flanking possible. A fierce Ghoul commands the horde of undead, which also gives the blows of the warriors and fire Before the end of Dan hungry enemies, however, 'the group sees a demonic figure to fly behind an iron door that is in the room.

searching the room, Leonard sees a crack large enough to be walked crawling: After Dan convinced not to send out a fireball, enters first in the bottleneck. Finally arrives in a small hidden room, filled with clothes, rags and remnants of all kinds, apparently useless. Rummaging for good, however, found a bag with a few coins in gold! Suspicious because of his weight, try to insert anything in the bag, and realizes that its weight does not increase! And 'in fact, a preservative bag.

reach the other room, but since there two steps leading from an anteroom to the main hall, they decided to split up: Dan Poe try a stealth operation in advancing alone, while the rest of the group took the provision "S2" continuing the other side.

It seems that the heroes were expected: are attacked when they cross the threshold of a great room with a big hole in the middle, 4 chains that gives access to a floor below, which flows into the large quantities blood, which are real as streams within of appropriate channels.

appear immediately rather pale humanoids who attack the largest group, along with a strange being furtive and features appearances from evil and shady, who could disappear and reappear from the shadows, while Dan is on the other side attacked first distance from the attacks of what appears to be a winged demon, and then by another pale humanoids. Finally, it is another being, a human cleric, inciting screams with the other assailants joins them for the attack but remained well covered.

Gardland immediately attempts an assault, charging and leaping The first trickle of blood coming to the side of a large brazier, but is now loaded in turn by two other humanoids that turn out to be the offspring of vampires, which apparently mad with rage attack him relentlessly.

Dan engages the side of his enemies, but after a few rays undergo their urge and finds himself on the ground unconscious.

Caliber and Leonard Gardland advance to provide aid, but the latter will move back to get in better position. It is immediately clear that the battle will not be of the simplest, two madmen, armed with large knives do not seem to feel the pain of their wounds, and the strange uses to his advantage to be a power that allows you to hit, and not to be counter-disengagement immediately.

the situation worsened, because while their leaders continued to attack from a safe position, the group realizes that Dan is moving towards an enemy, to give the coup de grace! Gardland intervenes and, having already released the other of the weaker opponents and one of the insane, plunges uploading to that enemy, tearing and dragging Dan to a shelter.

The situation on the front, however, deteriorates further and the other neutral, a berserker, attacking relentlessly Kaliber, who resist and react, and Leonard is finally able, with the help Kaliber passive and neutral, to close against a wall being oescuro, preventing the escape by his power, and forcing him to suffer strokes.



Gardland is talking to Dan, and stabilized after loading the devil, and destroy it, then goes from the head of the enemy, who tirelessly continued to harass the heroes from afar, and stimulate their men .

Leonard Kaliber and they are left alone against the latest crazy, but the champion suffered a terrible blow, and ends on the ground. Leonard knows that can not compete "one on one" in front of an opponent like that, and then flees from the barbaric, headed by Gardland, and helping in the fight against their leader, putting into place to allow the sponsoring, while using the walls as a hedge against berserker left.

Gardland Fortunately the shots were soon evident, and once killed the head was enough to take further action combined to kill the last enemy.

Thanks to the care of the Dan regained consciousness and all rest a few minutes ... the area's atmosphere, a kind of cathedral, and 'really bad. And that leads down from the well seem to spring spectral "wave of darkness'." It 'clear and' them Kalarel that awaits them ...


But just before they all decide to go down, Sir Keegan looks imposing to speak to the group.

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