Sunday, November 16, 2008

Green, Purple, Tiffany Blue Wedding

2B) The lobby of the seven pillars

After several hours of our journey come to the mountain of Thunderpeaks known as "mountain of the spiral of thunder." In fact, after a tortuous path (dismounted) are faced with a huge opening up a mountain peak that is lost in storm clouds.
Quickly the group walks through the tunnel that should lead to the underground city in the atrium.


After a few minutes' walk, the tunnel is beginning to be intermittently lit by torches eternal magic (which, unfortunately, lose their magic if removed from the windows), and begin to appear several crossroads, although it is always clear direction the main route. In one of these crossroads, at a certain point, the group hears voices coming from a secondary tunnel. Approaching it is clear that the entries are of a orc, and come from a door ajar.
Orkut approaches the door and look, the other behind him (Kaliber keep at bay the horses). In a room with the wooden barrels, a halflings and hobgoblins are discussing several unfriendly.
" Piccoletto, varrai at least 10 gold coins. What you run away, do not you escape? . " 10? Was cool, I'm worth at least 20, if you leave me free.'m Atrium! . While the chief hobgloblin chatter that the labyrinth is dangerous and no one will never to seek, Orkut decides to intervene.
bursts into the room, followed by the fly and Dan Leonard.
The hobgoblins are taken by surprise. Orkut begins to throw his magic and curses with dark eyes hurt one of them. Dan evokes shadows enveloping which is master, while Leonard throws shurken death.


The halfling hides under a table while the battle rages. Soon Orkut is forced to summon the shadows to confuse the enemy and give Leonard a good chance of killing the creatures. After some bloody, blows up a spell that kills enemies and release the power of his dark golden to weaken others. The halfling seems
take advantage of a time when everyone is busy fighting to escape quickly, despite our best to order him to stop! Leonard disengaged and chases him out of the room, while others end their enemies without mercy.

After a few seconds the halfling, hidden, is identified by Leonard and trapped by Dan Orkut asks him: "You have saved my life. Who are you and what you wanted?"
"Thank you ... my name Make it crescent, and live the atrium. They wanted to enslave me, are part of the band of Bloodreavers, looking for victims everywhere ..". The group discovers that he is the son of the Force to which manages the inn atrium, and in exchange for saving his life, get at least one free night and general information from Make it.
Force to guide them through the last part of the "street of lanterns," and explains that the lobby is governed by the wizards of Saarun, and are now all committed to one day in a ritual to protect the site from the dragon Shadraxil, who returned recently and attacked Winterhaven. Metre group is laughing in his sleeve, there's seven pillars of the atrium.

The lobby is an impressive underground complex. Almost the size of Winterhaven, is supported by seven pillars and crossed by an underground river with a waterfall that starts and ends in a small lake. It 's a place whose walls are lined with natural rock niches and corridors that you submit in the dark, more or less large. And at the center, other fortified buildings represent civility in this unsettling place.


The group is just in time to see a store of gems and precious stones, an area where they can rest their horses, and several other buildings when a building comes from a very massive ogre that immediately directs his attention to newcomers.
Make it: "Oh, oh, that's Brugg. Work with the magicians of Saarun. Be kind and do what it says ... you are not registered yet. Me I slipped out, not very friendly ..". "Do not move," ordered him to Orkut.
Brugg approaches, is armed with magical weapons and his club is studded with gems Paccani.
"AHA! Newcomers. Piccoletto and armed! And running with the coward mezzouomo. Aha, I am Brugg, and take charge of the welcome .. how are you? Five? Seven? Are seventy pieces of gold.".
Orkut protest saying he did not have money and leads to an ogre, and it generates nearly a fight. In the meantime, if you Make it slips away, and Leonard all'ogre now pays 10 coins. Kaliber Trying to cool the situation, and end with a bit 'of diplomacy they're doing by adding 40 gold coins, while being in a hot situation with Brugg. "There will be other charges," she says as she walks away.
Leonard says that is not going to Orkut to follow in his provocations that can harm everyone.

The four are to register by the wise men of Saarun the fort entrance. After spending a magical guardian of bronze (a robot controlled by a magical medallion, said Orkut) the group is greeted by the magician Orontor.


Orontor shows friendly, but clearly is a man who likes to feel respected. It asks why are our atrium and warns them not to do too angry Brugg. As soon as I tell him that our people participated in the defense of Winterhaven and Shadraxil is defeated, Orontor seems troubled, and said that other magicians are preparing a Saarun ritual to defend themselves from attack, particularly from dracolich .. though perhaps not now needed most.
seems a little canceled even when the group is the name of Paldemar. "Paldemar is no longer a magician Saarun ... for quite some time now. He has chosen a more questionable morals of our own, we have become a follower of Cyric, the god of lies and that is hiding somewhere and plot against us. Better not make him too much, around the hall. "
Orontor specifies that trade magic is temporarily suspended because of the ritual, but you can still place your order, one week for each other. In this regard, the group says that if they are interested adventure, a job would be done discreetly .. This would give a strong blow to the economy outpost Duergar (dwarf underground, source of evil) Grimmerzuhl clan, which is competing in the wizarding wares in the lobby. In fact, even their trading magic items, and are not subject to the law of Wizards of Saarun dell'underdark because they lived in this area long before the arrival of the wizards to fill the atrium. If the group is interested
sitratterebbe to attack and damage the "seal of the horn", which is the basis of trade between the city and the station Duergar nell'underdark trade atrium. It is located somewhere in the maze, to the street shadows, but only Duergar know the exact location .. Shortly after the group

Orontor salutes and begins to explore the rest of the atrium. Besides the store of gems, the niches and the stable before the river and the bridges that cross the tavern is recognizable Halfmoon, several residential areas, and a fine palace style Cormyr. In the second part of the city across the river, a large elevation houses a giant statue of a minotaur. Behind this small hill, there is a general store, and against the rock wall, next to a dark tunnel, there is an outpost of the clan Grimmerzhul first appointed. E 'also recognized a strong tower against the wall, the symbol of magicians of Saarun. In addition to buildings, roads and several doors leading out from the atrium ..
Judging from the passers-by and shopkeepers, the atrium seems populated by all sorts of creatures, from mezz'orchi and goblins, dark elves and halflings ...


They go to the store.
This time waiting for the entry and 'a dark elf named police. Genda immediately notice the kind of Orkut (although disguised) and says .. "Who we got lost .. a drow from overground? Or are you a servant of Lolth?". After an evasive answer to the group asks if Genda sells magic items. The drow shows and explains that his sarcastic and 'a store of objects of value arcane dell'underdark from various areas, mainly things found in the maze, but that is not 'authorized to trade in magical items. Although this suggests the purchase of a solid silver ball that says it has been found to levitate above a pool of water shining magical. After a short negotiation Kaliber and sell the item to Leonard for 50 gold coins. Genda seems very knowledgeable about the life of the atrium, and also explains that the day will come 'weekly shipment of Red Wizards merchandise with magic.


At the request of a deck of cards dragonpoker Leonard, gendarmes invited to go to Noristo Azer, the luxurious palace towards the entrance.

Mr. Azer accept in person the group, posing as a man who can 'to get any goods for sale in Suzail (capital of Cormyr) atrium within 4 days. It 'clearly in acrimony with the citizens and nobles cormyreani, the group holding the game. Azer shows several luxury wares (wine, furniture, fine fabrics). With regard to merchandise magic, as the wizards of Saarun are temporarily "closed," Azer suggests subheading to go to the outpost duergar Grimmerzhul clan, which recently began a good turnover. Azer
After greeting the group goes to the station of Commerce Duergar clan.

Duergar A guard is posted outside entry, and upon arrival turns big bolts and escort the group into an atrium, where a second nano comes out of a door and asks what they want the adventurers. The group says it is interested in magic items, shields, boots, cloaks, sticks and alchemical formulas warlock. The duergar from a book says it can get some of the items requested. Leonard buy formula, Orkut asks for a stick of cruelty (which will come in three days), Kaliber and a normal shield.
Dan contracted to a bracket by purchasing a magical defensive over 'weak pending change with the more' strong coming in two days.


The outpost seems to be well protected, and leaving the group disperses to seek information, especially in the inn.
E 'frequently by people of all types, there' s even a beggar kobold entry. Erra quickly know the landlord (who thanks them for having saved his nephew) and a minstrel halfling named Vadriar that seems very interested in the history of the Battle of Winterhaven. It also explains that would drive out an evil cult dedicated to the god of troglodytes who Torog base near the tanks of water purification in the labyrinth , and was very pleased to have adventurers to his side.
They also know that at the foot of the great statue of the Minotaur at the center of the city 'and there' a ring of teleportation, using wizards. Orkut goes to visit and score the runes, which are not encrypted.
Always know Terrlen Darkseeker inn, a man of middle age 'which is mentioned by all as the best guide in the maze. Although lately there are rumors that its shipments have not gone well, and he 's often been the only survivor. However all consider him trustworthy.
After a chat group hires him for a day to go and explore the way of the shadows in search of the estate of the horn, the station duergar. Terrlen not know where he is, but it 's ready to go and explore areas that knows a few kilometers from the atrium if returning by the end of the day.
It was agreed to leave the next day, then the group is resting comfortably at the inn, the night offered by Halfmoon ..


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