Monday, November 24, 2008

Kate's Plaground Hardcore

3B) First exploration of the labyrinth

The Morning After (the passage of time in the atrium is measured by the roar of the waterfall) the group starts with Terrlen into the street shadows, a large dark corridor, known to be fraught with dangers.
The other main "roads" that goes into the labyrinth are the "shining path" (which is' a set of hall full of statues) and the door of the dragon (which leads into an area of \u200b\u200bthe labyrinth associated with the Underdark ), but whatever the path begins, the maze and 'sufficiently intricate that you can' end up everywhere.
Terrlen states that given the dangers, wants to return before the end of the day. It also explains that if the situation becomes dangerous, he did not participate 'in danger if not forced.

Terrlen leads the group down the street with the explicit request to explore areas that do not know, looking for signs of Duergar. The guide explains that the origin of Duergar are dwarven race in ancient times but has refused to serve the god Moradin, hell to get benefits of origin, which helped them to free themselves from slavery 'of MindFlyers. So now most venerated Duergar Asmodeus. In the atrium are tolerated because 'the Wizards of Saarun were installed when the Duergar were already' in this area, and have never been subject to the rules and charges magicians.
While advancing, changing more 'time management and overcoming areas collapsed, and winding stairs, at one point after three hours of departure Terrlen stops the group saying that there is' something wrong. Un'odore feels weird .. asked the group to quickly go and check the two streets that are in the area. While
Dan Leonard and follow a corridor, Terrlen, Orkut and Kaliber make for a longer tunnel 'wide and with several openings on the walls, the only light provided by the eternal torch. Here openings Hull, in a coordinated pack, 6 hyenas attack immediately and the three hellish! Terrlen have time to climb on the rock, and the beasts throw themselves upon the evil paladin and the warlock. Their filling pressure and 'devastating, even before Dan Leonard and hear the sounds of the attack, Kaliber and Orkut are cornered, and hurl spells against flagellate very hungry creatures.


While the other two adventurers are unaware of the danger of the companions (as they have ventured into an empty room downstairs), the animals continue to bite, supernumerary, and puts to test the skills' of Orkut and Kaliber .. two, three, four beasts fall under the powers of the two heroes, but the injuries are so many, and Kaliber trying to save Orkut by a beast with the care of laying on of hands, falls to the ground at the mercy 'of hyenas. Orkut and 'too much hurt, but decides to use its best powers, and with a burst of fire and black magic destroys the remaining two hyenas, and then assist his friend Paladin of Bahamut.

Dan Leonard and come and watch the scene of blood astonished .... should not divide the group in the maze! Terrlen goes from hiding and helping two injured to recover. Despite the effort, after a quarter of an hour and the group 'ready to continue the exploration.
If nothing else, the fate reward the heroes of the danger of death .. Terrlen it identifies the ground after a short runic signs of the clan and Grimmerzhul dart to the tunnel that seem to be comfortable only for dwarfs, our reach what appears to be the estate of Corno !
The tunnel ends at a ravine of which we can see the bottom, but that it 'bordered by a path that leads to a set of battlements in ruin, but are certainly areas. Two bridges connect the ramparts, and cross the ravine. And a door protected by a grate (and at least two ogres, that can be seen beyond the fence) introduces the path to the structure.
The estate seems to be an overall very well protected.


Feeling unprepared for an onslaught of those proportions, our lobby decide to return to develop a plan and memorize well the path to return to the estate of the horn. But once again
the maze and 'ready to show the group that you can not' walk very quietly for the tunnel dell'underdark ..
Towards the way back, less than an hour from the atrium (according to Terrlen), near the turn of a wide corridor, the group starts to feel cold mutterings ... Orkut, who knows the language of the deep ', recognizes that the low voice is repeating a refrain of "... the court ... the court of bones ... bones ...". And it 'clear that everyone is talking about is fast approaching!

Terrlen supports fast his torch to a reckless eternal wall, while Leonard off his hand. Orkut, Kaliber and how they can lurk in the vicinity (Kaliber ready to attack enemies behind a large rock), while Leonard and Dan retreat in darkness' (along with Terrlen).
A Wight, with a sentient undead mage powers, advancing beyond the curve, accompanied by four zombies wrapped in a light blue . The Wight sees the light of the torch and exclaimed in a loud voice, always speaking of the underground "We're neighbors! The court of the bones is at hand Go and find the light ..". Wight Zombies advance while still in the rear .. approach the hideout of Kaliber and Orkut e. ..
Kaliber out of step with Aeris, the sword given to him by Sir Keegan, mowing a zombie in two at once. Immediately reward him with the sword invigorating energy. Orkut comes out and immediately attacked, with his dark curse and moving quickly through the enemies.
Even Dan Leonard and out of the closet, one with magic missiles and Shuriken.
The zombies get up in the air, levitate! And those not employed launch a charge against the steering wheel Kaliber and Orkut. The wight is repaired in the dark 'over the curve and yelling "kill them ... for the court of the bones!" throws energy balls and necrotic with a spell revives the zombie that had been sliced \u200b\u200bby Kaliber.
The battle continues, with Dan that evokes the shadows and wrap in 'teacher, Orkut shots that damn settles at a distance, Kaliber who abandons his sword to go to the more' heavy whip, and Leonard, which flows into the mixture, covering two sharp blows of zombies, blinding them. In
coverage, Kaliber Wight continues to target, but that 'and' sheltered un'ammasso of rubble, and can not be hit while dealing with zombies. Dan summons a fireball that monitors two zombies and lights the area where 'hidden Wight.

By coordinating the group, and the devastating effect of the power of enemies on Orkut which he cursed, the zombies are defeated, and Wight was also wounded by Dan is loaded by Kaliber, horror shows its face and rejects the attackers shouting "let me." Then running in retreat, to its full capacity '. But the group has no intention to let it go, and Orkut was closed at the shoulders.
search the undead, as well as the heavy silver key from the scope of Wight, and 'clear that the four zombies wore robes and symbols that lead back to the worship of Shar, the same who had infiltrated Winterhaven. The Garments of Wight does not have symbols, but are clearly those of a magician Saarun, and a plaque behind the collar bearing the name engraved in gold "Al Az'bani.

Terrlen Darkseeker emerges obscurity 'and meet the group. "Let's go back to the atrium before having more surprises," he says. Reflecting on what has to do with the worship of Shar with the atrium and the Wizards of Saarun, the group follows the guide to the lobby of the seven pillars ...

0 comments:

Post a Comment