Wednesday, December 24, 2008

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6B) The attack on the estate of the horn

Despite the day and 'already' been intense Dan, Kaliber, Hoverbeth, Orkut, and Leonard Naysend decide not to waste time and attach the seal of the horn, the interim headquarters of the clan Grimmerzhul, and to get there quickly Leonard go to see if Terrlen and 'back after the "accident" which occurred the day before.
Terrlen and 'his' home', carved a niche in the atrium, and is cleaning and sharpening his weapons. He is still wearing the clothes the day before, bloodstained and torn from its transformation. It is shown that this time, raised his clients are survivors, but says he does not remember anything, and says he does not want them to drive even today in maze, for fear of new "psychic attacks". Leonard tries to reassure him and tell him that without 'a werewolf, and offers a reward of 30 coins to lead to more' soon for a one-way expedition to the estate of the horn, then Terrlen accepts.
Meanwhile, the rest of the group controls the exit to the 'retro' outpost of the clan Grimmerzhul: a passage that should emerge directly on the path of the shadows, beyond the lobby, as marked on the map provided to the atrium to Make it Halfmoon .
Then, following the route discovered three days earlier, after two hours of travel, with no surprises, all come to the brink of the ravine on which 'obtained seal. The five would attack now, hoping that Khedira and others who were reinforced duergar outpost of the atrium are not already 'back.

The path along the cliff leads after some twenty yards in an opening protected by a grating, beyond which can be glimpsed different orc figures.
After a brief minute of preparation, the assault begins. All, without exception, throw in the race for the path, with the wizards that fire missiles in the rear and magical ray of frost, while the orcs are put immediately on the defensive.
Several darts crossbow fire sooner the impact of the adventurers are in office, but no one is seriously wounded heroes.


The group puts on each side of the grate and attacks with shuriken and magic arrows, while the five orcs in the room respond with leaf springs but with long spears held ready for a possible entry of ours. There seems to be no visible opening device of the grate, which seems to be pretty robust.
Leonard, covered by Kaliber (which starts at the door to cover it) identifies a device behind the grille and try to open it to release the lock slider.
Orcs enter into combat with Kaliber, but in the meantime, Leonard is able to open the grate, and the Naysend raises a second, starting the direct combat.
Wizards Orkut and come up with magic or translations ethereal, to support the work of the three warriors martial. In seconds, the orcs are defeated: even one who had almost managed to escape and raise the alarm time is intercepted and killed.

After a quick search, our ship continued forward over the only door that opens onto a corridor onto which six ports.
The group decided to retain the advantage of surprise, and takes every precaution; Hoverbeth begins to recite the ritual of silence so that it includes the three doors' close the corridor.
At the end of the ritual, opening the three gates one after another, only to find rooms rather worthless, two bedroom areas, a temporary armory (no magic weapon).

Hoverbeth start a new ritual to mute the entry into the following three ports, as well as the most 'big can' eavesdrop some noise, like wrought iron. A quick look at one of the ports from which they come uninteresting noise shows a closet with a container of drinking water and another door, which gives the same room noise. Hoverbeth While reciting the ritual, protected from the other, by a side door out a Duergar, which was arming, presumably to begin his shift.
The ensuing battle breaks the ritual and create different dell'eladrin frambusto, 'cause it Naysend Attack and Dan thundering wave him down by a loud noise. Immediately you hear rumors of mobilization by the great door of the hall and Orkut, eavesdropping, he hears a voice in the language of the underground exclaims "go to check! . While the victim is
duergar done by magicians and Kaliber, Orkut and Leonard, they will agree e. .. when the enemy opens the door, Orkut evokes the darkness and Leonard try to close the door in his face and bars. Unfortunately, the ogre who opens the door resists closure, with a bat and starts to deliver blows wildly in the dark, breaking the doors.
Soon the battle degenerates, and all are thrown into the room to fight the enemies, before giving the alarm.


The room seems a kind of casting: many weapons are stacked, and there are furnaces and anvils. Three guards and three orcs throw themselves into combat under the guidance of another duergar evoking poisonous fumes and rain of metal to command a Theurgist. Theurgist is in the backline and is occasionally hit by magic attacks of the magicians, hurls his curse and incites Duergar shouting "... are those of the magicians ... kill them! Kill them, or I will use 'your head like a' Anvil! .
pressure against the defenses of the heroes and 'strong, and Theurgist was forced to retreat over a door that separates the room from one of two bridges over the ravine that were visible from the outside holding the horn.
Enemies fall one after another against the blows of the defenders and hits a surprise to Leonard, and Orkut, and Dan Hoverbeth are interested in Theurgist. This throws him to
eladrin weakening gas, but can not avoid his own death by enveloping shadows and a thundering wave of Dan, who kills him on the bridge.
The rest of the enemies do the same end, and fortunately it seems that nobody is escaped to raise the alarm in other areas of the fort. This' even though the phrase shouted by Theurgist and 'quite worrying, perhaps Duergar already' know who they are?

Searching the room, our weapons are different, a chest with residuum magic value of 200 gold coins, in addition to learning the ritual formula "disenchanting magical items and a strange scepter of bone, which fits the description of the scepter that gendarmes had asked him to retrieve. from the furnace starts two steps: a large hollow in the mountain corridor and the narrow bridge without a parapet on which he had fled the Theurgist, which leads to a closed door to another building. Through the door that overlooks the bridge and 'possible to see a second bridge that stands over the abyss, also communicating with the building with the first bridge. The group decided to temporarily block the door of the bridge using a closet, and proceed down the corridor. Besides a junction and a double door and there 's another corridor with two doors. One of them leads to a warehouse of food and other resources, the other by clearly an area where they're talking about different Duergar. Simple geographical considerations suggest that the room in the port is connected to the second bridge over the ravine that was visible from outside the estate.
But while Orkut is close to listen, someone seems to want to open the door.
In flight, the dark elf sneaks in the store side, closing the door and keeping in play, while the rest of the group, which was less exposed, hides behind the door leading to the corridor from which they arrived, ready to act where the enemy is directing against them.
Orkut feels that the steps of the creature, probably a Duergar, exceeding its goal. It 'may head to the door beyond which await the others. Trying not to get noticed, Orkut half closes the door, hoping to surprise the enemy from behind but ...
Duergar The guard notices him, and turns suspicious, even before Warlock to march and attack, the nano scale of the underground's poisonous spines of his beard and becomes invisible. Orkut tries in vain to target, and the 'escaped.
opens the door and announced to his companions who guard discovered them and it 'disappeared who knows where.
From now on we can considerably that the estate will be 'raised the alarm of their presence at any moment.
The six are hiding in the store to discuss what to do, keeping an eye on the door.

After waiting if something happened in five minutes, and making sure that the room where you first heard voices there was now silently, the group decides to put on fire in that part of the fort.
Trying to open the door because they realize that the room and 'well Duergar barricade and are ready to throw deadly missiles at minimum displacement. It sees an arc from the second bridge over the ravine. The group quickly closes the door ceasing the shooting, and decided to use the flammable material found in the store to set fire to the door and in general that area of \u200b\u200bthe fort.

After having set the fire, the heroes retire in the foundry. And 'now evident that the rest of the estate stara' prepare against a possible attack them. Pero ', less than secret passages, it seems that can not be bypassed or surrounded, groped and then they can attack the building over the bridge, as they are at full power.
After a short preparation, he began his assault. With Hoverbeth in the rear to be sure not to be bypassed, the other five are launched in the running on the bridge. Before Naysend and Kaliber sfondino come to the door and the other bridge guards stationed crossbow darts hurled at the group, and receive worthy response from Eladrin wizards. The mercenary
Genasi breaks down the door to reveal a room full of enemies ready to attack: several bears, duergar, theurgy .. catered 'for everyone!


.. And in the meantime, keeping a roof deck on the other duergar armed with a crossbow and mechanical-magical construct capable of shooting two arrows at the same time begin to harass our heroes over the bridge. But the four
certainly did not intend to be there to be drilling of hits. Leonard Orkut and prepare a rope with hook and throw quickly, trying to hook the new bridge. After two attempts, the rain of squares of the enemy, they can to find a foothold and throw both into the void, with the aim of passing on the bridge. Once under the bridge, without waiting for the enemy to come as you climb, the dark elf teleports with his power to cover travel and climbing to ethereal leonard thanks to the darkness that can 'evoke.
In a flash, the two heroes are back to back on a narrow bridge, a little 'wounded and surrounded by enemies on both sides .. but ready to respond.

If nothing else, Dan hours of the assault on the bridge and not 'more' at the center of the snipers, and can cover the warriors and orcs and shot down four different Duergar, gain entry despite the heavy blasts of poisonous fumes and rains generated by the blades theurgy. A great champion
Duergar, with a heavy hammer and other weapons magic finds its way through the fallen and is about to enter the bridge and deal with our own. From behind the other duergar scream "Rundarr .. no, do not go!", And what the three little uneasy on the bridge.


While the powerful enemy advances toward Naysend from behind Dan has an idea suddenly rushes forward and right, jumping in the air, catching everyone by surprise. In doing so, however, 'can have for a fraction of a second lateral position with respect to Runda, who is watching incredulously as the Eladrin's shooting at a thundering wave. The sample
Duergar is projected back from the collision, falling from the bridge but against all odds' jumps at the bridge and sticks. Dan thrown immediately after the wave, disappears from sight and reappears on the edge of the bridge due to step eladrin fairy. Naysend not think twice and throws up Runda, sliced \u200b\u200bfingers with his sword in both hands and condemning him to fall into the ravine. The way to the room and over the bridge 'now empty, the few remaining enemies are retreating.

Meanwhile Leonard and Orkut is managed efficiently mortal enemies on the bridge.
The construct that repeatedly throws darts and 'particularly dangerous, but is shot down by two, making their way inexorably toward the entrance to the building over the abyss. Behind the door protected by guards, Leonard sees a number of people in turmoil, and among them there 'Khedira Duergar and others who appear to have high degree in the clan.
Rundarr When he dies, while the two advance, it seems clear that the troops are in retreat perched Duergar. Just a couple of orcs are left behind to deal with the adventurers who advance.

Despite the pressure on the two bridges, mainly generated by the force of Kaliber and fireball evoked by Dan, the Duergar able to retreat behind a heavy door, leaving behind dozens of dead bodies and above all ensuring that our 's access to the building.
The five gather in the room and they conquered the situation. I am very hurt, tired, and seem to have already caused 'no little damage to the clan Grimmerzhul, as he had been asked to be Orontor. While resting the corpses frisk and check that no one emerges from the door, they decide that maybe they can still continue to advance, even if the risk that their enemies are more 'strong existing are very well organized in defense and' high. But how many treasures I expect if they managed to defeat the Duergar! Kaliber
decides to drink a potion given to him by Orontor to rejuvenate before a possible next battle, which would see him again at the forefront.
Meanwhile poking observed that some guards had a scroll with the map of the estate, and the forms of defense: marked guard positions, which probably would have been occupied by them recently. Moreover, in a sheet and you 'written descriptions of all six adventurers!


probably were expected ... but how could the Duergar meet you know?
While questioning the question, Kaliber start to feel ill on a ..
The potion Orontor .. seemed to have given him relief at first but now it seems that doing something .. the champion doubled over in pain and with the few forces that are abandoning says .. " .. take me .. take me away from Surin. .
The answer to who has betrayed them now comes clear for all to see: Orontor, their principal! But there 'no time to discuss what to do, the six fire to the area and withdraw to the more' quickly as possible to get back into the hall, hoping Kaliber, now powerless, hard to take enough time to be cured ..

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