Tuesday, December 9, 2008

Fic Super Sentai Yaoi

5B) New heroics and a gnome from the past

Our fail to return the seven pillars in the lobby late at night, exhausted .
They go immediately to the inn to rest.
The next day, head quickly to check if Terrlen he returned, but there is no trace of him. Kaliber On the other hand, who spent the night at temple as well as the other days, said the morning and come from a warrior dragonborn realms and spoke with Surina and halflings Vadriar , and involved in a discussion related to the cult of troglodytes near the tank which already had heard.
Kaliber explains that he is busy with Surina telling her that he or his companions were busy going to control and vanquish evil , and that just arrived Draconid is preparing to go on a mission, while Vadriar is already spreading the news that the group will destroy the tanks which hurt the atrium is much safer with their presence.
And 'maybe a good opportunity to make your name and make new allies ..

Leonard decides to stay in the lobby to see if something interesting happens, while others go so to speak, and Surina Vadriar, and know the Draconid, Rhogar. The latter seems a good warrior in the army's tactical formations Tymanter, and explains that it was sent in place of his older brother, Paladin of Bahamut who died in battle just before I have to leave for the sacred mission of supporting the army to Surina (an imaginary army against the Underdark, as our understand) and then him because of their blood relationship has committed to come to complete the mission. The bald
Surina is full of enthusiasm, as usual, and prepared two potions of cure for the group. Vadriar explains that accompany them up to near the water tanks and await them in a safe area. Remember that the mission is based on the fact that about two weeks before the halfling had surprised a group of ten tanks troglodytes act suspiciously on magical run by Wizards of Saarun , and is afraid that they are doing evil shamanic rituals ..
Kaliber, Paladin of unorthodox, suggests to Orkut and Dan to just go with their two Rhogar, acknowledging how his presence would be a stretch to complete the mission on the morale of the group, which is not very necessary since the adventure does not is fundamental to the interests group. He will stay at the temple to strengthen its ties with Surina, which can 'always be useful.

The three then leave the maze in the direction of the tanks. After an hour and a half journey, arrive in an area of \u200b\u200bhigh humidity, and Vadriar lets say to follow the path full of puddles. He lit the torch became eternal, continuing into the tunnel until you come to a detour of the step.
Instead of rocks along the tunnel, a high wall of dark stone and metal, full of runes and equipment stands. The wall, 'hot and humid, give off, and every two or three meters and' marked with the symbol of magicians of Saarun.
This is clearly part of the tanks, the device that raises the water in the lobby of the seven pillars.
follow the path that runs alongside the tanks come to a crossroads, and decided to take a winding, dark, damp passage.

Soon Orkut scout sees in the dark shadows .. trying to stop the group that follows him with torches, but it 's too late: a small group of troglodytes and a horrible beast they have identified blue!
Rhogar launches into office, while Orkut moves in the shadows and began to mark and hit enemies with his powers. Dan began hurling missiles from the back of the beast blue magic, which makes crawling and appearing as a hideous worm-billed crow's surrounded by poisonous tentacles from octopus .. a Grick!


The creature dies under the blows of the group before you can flank and harm someone, but the troglodytes who held her hand appears to be relatively resistant. Soon wrestle moves to the curve at the end of the tunnel, dimly lit by a greenish light, and involves three spears troglodytes troglodytes and a shaman who hurls energy blasts from a distance.


Rhogar seems very experienced in fighting, advising and managing the clash in battle to Orkut and Dan where and when to hit. L or shaman takes refuge behind the curve where our see a raised platform with an altar in crude and a hollow ritual magic circle on the ground from which the green light is given off.



The shaman and the last cave dwellers fight to the death, and the help of the magic circle that allowed the shaman to teleport his allies seem to be served very little!
Apparently there was really a kind of cult threatening to lobby: the shaman killed wore a cognegno gear bearing the symbol of magicians of Saarun and has undoubtedly to do with the mechanisms of the tanks. In addition, there are patterns of very rudimentary but would seem incomprehensible magic tanks.
The three steal a precious stone set in the altar, a handful of gold coins, and a magic shield that had been stacked in a pile of bones. Back

atrium after a couple of hours, along with Kaliber Vadriar meet again and Surina are delighted to know that evil tanks and 'defeated, and immediately begin spreading the word of what have been heroic adventurers.
addition atrium and in the meantime 'Hoverbeth arrived from Winterhaven. Explain that the wizards of Cormyr have hunted from the tower and occupied it. Despite this' before he could recover and study some rituals, learn different things about the heavenly language, and read about the history of the tower. To this end he found curious that among the records which were compiled by Valthurn every day and 'marked that about two weeks before the four magicians Saarun "visited the tower and wanted to enter. Valthurn but 'does not permit it to him.

The day is coming to an end and then finally Duergar magic items should have ordered two days before (a stick and a bracket), so everyone decides to go Grimmerzhul outpost to pick up the merchandise and pay the remaining coins. The two
Duergar welcome our guard in the same way: the heavy armored door and 'open and then the band and' asked to wait in a hallway with six doors and a bar.
But instead of negotiating what a boring 'and waiting for them' a trap! A door exits Khedira, the head Grimmerzhul outpost, with a flaming sword (Leonard and notes that 'a swordmage), which already had our' saw when they arrived the Red Wizards, the day before.


As he speaks, the other four ports out seven Duergar armed with crossbows and war hammer whose squares are clearly poisoned. Wear a different alchemical potions, and keep the group under attack.
"I'm sorry welcome you in this way, and there 'nothing personal' debut Khedira. "We were just hired to make a deal happen between you and a person .
Orkut and 'clearly very nervous " who that is? . Dan: " your credibility 'and reliability', Khedira, will suffer 'very .
" is not for you to worry of our business," and while he says that the only unopened door opens and a figure of stature, unarmed, into the room. This Agrid, the gnome that Leonard had captured a week earlier while working to the excavation of the tomb of false Shadraxil on behalf of the cult of Shar, and who had managed to escape during the assault Kaliber Barwin of the store!
" we meet again," says the gnome addressing the Eladrin and Leonard, " but this time are on the other side of the fence " grins. " I'm here 'cause I want something that you have", and indicates Orkut, "Deliver the key you found, and I'll go' way .
Dan notes the deployment of forces and estimates that assume the Duergar will 'cost a lot to Agrid and says " with the money you paid for this farce, you could come directly from us and make us an offer for the key . Meanwhile
Orkut looks around, looking for opportunity 'to win the battle or to escape, but the door behind them and' blindatissima, and do not remember seeing sull'avamposto windows, set against the atrium wall.
" You do not understand, Eladrin .. is not 'a question of money .. " A joke
Leonard interrupts him and angry. "Just now consegnatemi the key, or you will die! "
Orkut is forced to surrender the key to a Duergar disappearing behind a door. Even Agrid not just the key and 'safe with a nod of approval disappears becoming invisible.

Khedira speaks:
"Well . So we had business pending, and not 'our intention to dishonor our agreements "
" You've already' done " says Orkut.
Khedira ignores him and says that if you pay what 'is missing, the will deliver 'the goods (a magic stick and a bracket). The adventurers are charged and Khedira explains that a Duergar awaits them in the inn with the goods. It also explains that, despite Duergar have nothing against them, if they want to do new business with the clan can enter Grimmerzhul nell'avamposto only disarmed, as a precaution.

Leaving outpost safe and sound, as anticipated in the inn are waiting for their magical wares.
Vadriar is bragging in the meantime the great deeds of the heroes against a number of Troglodytes present, and make it over to the group a map of the atrium, which had not yet recovered. also indicates a foreigner, a land called genasi Naysend, arrived a few minutes before at the hostel and looking for adventure and money , who seemed interested in offering Surina missions against the evil of the subsoil. The five
grasp at the chance to know him and recruit him: it seems to be a barbarian warrior of great talent, and his muscles and his sword with both hands speak for him.

Duergar Anger at the time and 'a lot, and with the new resources it seems that the attack on the estate of the horn is an almost morally obliged ...

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